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Doom: The Text Adventure

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raekuul:
I'm actually glad he's doing this; Markipz would just have skipped everything important. Hell, I had to railroad him into picking up the Amulet when I did a text-adventure version of The Immortal, and that's supposed to be impossible to skip!

Besides, this is still Doom. How critically important could one piece of string be?
The armory is so named because there is a cache of body armor and medical supplies stored here. They look to be half-used, perhaps whatever's corrupted the men of Phobos Base doesn't care for med-kits and armor?

This Shotgun appears to be the standard-issue shotgun given to all Sergeants. It has three firing settings - Standard, Solid Slug, and Crowd Control. You've seen firsthand how powerful the Standard setting is at close range.

The shotgun is already reloaded; your wrists are not sprained, so there is nothing slowing you down when you fire or reload.

This standard-issue Armor appears to be the standard-issue armor that UAC gives to most of its people. It's green. Lightweight and durable, it can lessen the impact of bullets a little.

The Stimpack is a UAC first-aid kit, designed to be quickly used for health restoration. You could probably only recover a small amount of health from it, but there are tools inside to instantly mend broken legs and sprained wrists. Interesting that UAC includes those tools in both their Stimpack and Medkit.

Your Mod Toolkit contains the tools necessary to modify your weapons and armor... but only those tools necessary. It appears that you'd have to find actual Mod Packs on your own.

SKILLS:
Shoot Pistol (1 Bullet, 0 Rage, Normal Speed)
Aimed Shot P (1 Bullet, 0 Rage, Delayed Speed)
Shoot Shotgun (1 Shell, 0 Rage, Normal Speed)
Solid Slug (1 Shell, 0 Rage, Normal Speed)
Solid Shell (1 Shell, 3 Rage, Normal Speed)
Crowd Control (1 Shell, 0 Rage, Delayed Speed)
Boosted Healing (Automatic, Over Points are consumed to increase HP recovery when using healing items)

Game Hunter:

--- Quote from: raekuul on December 21, 2011, 11:54 ---Besides, this is still Doom. How critically important could one piece of string be?
--- End quote ---
I've probably DOOMed us all with this mention of a piece of string.

I dunno, doesn't seem to be anything else in particular to look at here (unless looking also involves dice rolls and we want to wait for a 20). Let's move on!

GO HANGER ROOM 2
LOOK BARREL

And I recall there being some growling in this room, not necessarily from the armory, so...

APPROACH HANGER ROOM 3
LISTEN (or maybe WAIT, I'm not sure if sounds are detected automatically)

Deathwind:
EQUIP GREEN ARMOR

raekuul:
You return to Hangar Room 2. You hear growling in the distance.

Those guys at OSHA never did like what UAC was doing with their leftover goop. The barrels are full of moderately explosive green slime. A nice, good shock oughta make for some fireworks. Just don't stand too close to one when it goes up in flames.

You approach Hangar Room 3. You hear growling in the distance. You see a Former Sergeant and a Former Human arguing with each other, guns drawn.

You equip the Green Armor. You now have 100 Armor Points! Your Armor Rating is now 1

INVENTORY:
65 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
103 Bullets
7 Shells
52 Experience Points
17.5 Rage Points
2 Over Points

VISIBLE DOORS:
Hangar Room 3
Hangar Room 1
Armory

A note on Armor: Your armor takes the full brunt of the damage, and you take Armor Rating less damage per die roll (as long as you have at least one Armor Point left for that die roll). For example, with Armor Rating 1, a Pistol can do a maximum of 9 damage (1d10-1), while a point-blank shot from a shotgun can only do 20 damage ((1d5-1)x5 at point blank range) - as long as your armor survives the attack, anyway. And yes, it is possible to take 0 damage if your armor rating is nonzero.

And before I forget to mention: There is an Onyx mod pack to be found if we get far enough, as well as a mod pack of my own creating that prevents you from taking any damage to HP as long as you have the Armor Points to cover the attack - which, since anything with an Onyx Pack has infinite Armor Points, would be broken if I didn't have a limitation on those two mod packs.

Bloax:
Take a peek at formers. (Stats please?)

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