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Author Topic: Doom: The Text Adventure  (Read 137758 times)

Silhar

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Re: Doom: The Text Adventure
« Reply #495 on: June 24, 2012, 02:20 »

HARVEST PARTS FROM WASTED CHAINSAW

raekuul

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Re: Doom: The Text Adventure
« Reply #496 on: June 24, 2012, 14:00 »

INVENTORY:
75 HP
Armor Rating 1
70 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
1 Chainsaw
1 Useless Chainsaw
3 Standard-Issue Armor (70*, 34, 19)
Stimpack
Medikit
Mod Toolkit (1/0/0/0)
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
1 Small Pile Of Putrid Debris
Autoerotica
110 Bullets
8 Shells
305 Experience Points
113 Rage Points
0 Over Points

You head to the room with the lever.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Uranium

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Re: Doom: The Text Adventure
« Reply #497 on: June 24, 2012, 15:00 »

COMBINE SMALL PILE OF PUTRID DEBRIS WITH AUTOEROTICA
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Use power for power.

raekuul

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Re: Doom: The Text Adventure
« Reply #498 on: June 24, 2012, 17:36 »

Are you sure you want to do that now instead of pulling the lever? You are on camera, after all...
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Silhar

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Re: Doom: The Text Adventure
« Reply #499 on: June 24, 2012, 17:47 »

PULL THE LEVER
THEN
MOVE INTO CAMERA'S BLIND SPOT
THEN
COMBINE SMALL PILE OF PUTRID DEBRIS WITH AUTOEROTICA

raekuul

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Re: Doom: The Text Adventure
« Reply #500 on: June 24, 2012, 22:35 »

You pull the lever. Some steam vents.

You let go of the lever. Steam stops venting. You move into the camera's blind spot.

Are you sure you want to do that instead of pulling the lever? You are on camera, after all...
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

HexaDoken

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Re: Doom: The Text Adventure
« Reply #501 on: June 24, 2012, 23:12 »

How the hell we are on camera while being in it's blind spot?

PULL THE DAMN LEVER AGAIN
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2nd Lieutenant Hell Baron, Body Count: 43879
Wins:[1|7|1|0|0] Deaths: [7|90|26|16|2] Badges:[18|10|4|0|0]
Highest Score: 214763
Currently Doing: AoB HNTR

raekuul

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Re: Doom: The Text Adventure
« Reply #502 on: June 24, 2012, 23:19 »

You pull the lever again. More steam vents.

You continue holding the lever until a light changes red. You hear a voice. "Alright, we're done here. You can go use your porn now."
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

HexaDoken

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Re: Doom: The Text Adventure
« Reply #503 on: June 24, 2012, 23:43 »

I rofled.

SHRUG AND COMBINE SMALL PILE OF PUTRID DEBRIS WITH AUTOEROTICA.
« Last Edit: June 24, 2012, 23:44 by HexaDoken »
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2nd Lieutenant Hell Baron, Body Count: 43879
Wins:[1|7|1|0|0] Deaths: [7|90|26|16|2] Badges:[18|10|4|0|0]
Highest Score: 214763
Currently Doing: AoB HNTR

ih8regin

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Re: Doom: The Text Adventure
« Reply #504 on: June 25, 2012, 04:30 »

Isn't it time to get off here? Or at least get back to that guy?
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

HexaDoken

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Re: Doom: The Text Adventure
« Reply #505 on: June 25, 2012, 05:02 »

This thing is NOT going to explode. It is going to go melty-melty. That does not mean any good either, but generally, it's a much slower process than exploding violently.

Getting the heck out of here is a good idea, but we kinda have some spare time. Otherwise we most probably would already hear alarm sirens and see red lights everywhere.
« Last Edit: June 25, 2012, 05:04 by HexaDoken »
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2nd Lieutenant Hell Baron, Body Count: 43879
Wins:[1|7|1|0|0] Deaths: [7|90|26|16|2] Badges:[18|10|4|0|0]
Highest Score: 214763
Currently Doing: AoB HNTR

raekuul

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Re: Doom: The Text Adventure
« Reply #506 on: June 25, 2012, 07:55 »

He turned off the overheat alarms - that's what that green/red light means.  Yes, you did it before, but the Steam Outflow Override Thingumabob automatically re-enables the alarms when activated. Green means the alarms are enabled, red means they're disabled.

You combine your pumpkin remains with the autoerotica, and obtain smut.
« Last Edit: June 25, 2012, 07:57 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #507 on: June 26, 2012, 00:24 »

EXAMINE SMUT

Man, this thing screams for Rule 34 :)
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #508 on: June 26, 2012, 08:40 »

You examine the smut. Yep, that's smut alright!
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #509 on: June 27, 2012, 02:07 »

SAY "Ouch, wasted a good thing to a pile of dust! I was going to watch pron and kick ass, and now I'm out of pron!"
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)
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