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Doom: The Text Adventure
Silhar:
READ GONE FISHIN'-BRAND NUCLEAR REACTOR CORE OWNER'S MANUAL
FIND CHAPTER ABOUT WHAT TO DO DURING A MELTDOWN
raekuul:
You exit the building and find a nice cave to hide in.
You read your owner's manual, the section on Meltdowns.
"Should a meltdown be imminent, increase water flow. The design of the core means that it will quickly cool so long as there is sufficient water. The amount of water necessary varies with how much power you attempt to output.
In the event of an unavoidable meltdown, leave the building. The building will not explode, nor will the actual core release radiation, but there will be many areas where the heat will be well outside of the range of human endurance."
thelaptop:
So now what... we wait?
raekuul:
As things stand, you've effectively ground the invasion plans of the bruiser brothers to a halt simply by sabotaging the one electricity production facility that was under the BB's control. From here on in, it would just be making hell for the BBs until either the character dies or until everything else on Phobos is dead.
In all honesty, I'm a bit overstretched on these text adventures, between starting Amuletquest (that's the one based on The Immortal for Sega Genesis/NES) again on a different forum, continuing to run Forumquest over on the Grey Labyrinth, and starting a Touhou-themed text adventure back on IWBTF.
Besides, what I'd really like to do is be a part of a Darksun-setting D&D game, but I don't have any of the relevant sourcebooks.
Silhar:
If you like, I might take this burden from you. If you fill me on the details of mechanics and plot, of course.
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