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Doom: The Text Adventure

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raekuul:
You use your Stimpack. You recover 15 HP!

You move to the shells in the middle. You take the shells. You get 12 shotgun shells!

 There's something funny about this room, but you're not sure what.

INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

IronBeer:
>>Carefully examine room. Try to find hidden switches or suspicious wall nooks.

raekuul:
Out of the corner of your eye, you see a big green button.

INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

Game Hunter:
"Button, button. Who's got the button?"

MOVE TO BUTTON
LOOK BUTTON
PUSH BUTTON

(Also, unless we get to re-use stimpacks, we should have less than before after consuming one.)

raekuul:
Ah, good catch. *fixes*
You move next to the Big Green Button.

You investigate the Big Green Button. It's big. It's green. It's on the arm of a comfy chair. You have no idea what this button is for.

You push the button. The chair starts vibrating. The room start vibrating. You have a bad feeling about this.

INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

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