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Author Topic: Doom: The Text Adventure  (Read 138845 times)

raekuul

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Re: Doom: The Text Adventure
« Reply #75 on: February 21, 2012, 21:06 »

You shoot Imp #2 with your pistol. You hit for 1 damage.

Imp #1 seems to understand what's going on now. He attacks you and hits for 10 damage.

Imp #2 attacks Imp #1. He misses.

Imp #3 attacks Imp #2. He misses.

Imp #4 attacks Imp #1. He hits for 5 damage. Imp #1 goes out with a bang!


INVENTORY:
71 HP
Armor Rating 1
90 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
103 Bullets
17 Shells
85 Experience Points
22.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #1Dead0%0ClawsN/A
Imp #295%0%0ClawsN/A
Imp #3100%0%0ClawsN/A
Imp #4100%0%0ClawsN/A
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

shark20061

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Re: Doom: The Text Adventure
« Reply #76 on: February 21, 2012, 21:26 »

Perhaps we should USE CROWD CONTROL SKILL ON IMPS???

How should that really be worded anyway?
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Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Uitë

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Re: Doom: The Text Adventure
« Reply #77 on: February 22, 2012, 05:03 »

RELOAD SHOTGUN

SHOOT IMP #4
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Arch-Vile 1st Lieutenant
[26|12|6|1|0]

raekuul

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Re: Doom: The Text Adventure
« Reply #78 on: February 22, 2012, 06:42 »

You shoot at imp 4 with your shotgun. Imp 2 is caught in the blast! Imp 3 avoids being caught in the blast. Imp 4 avoids being caught in the blast. Imp 2 takes 12 damage!

Imp 2 realizes what's going on, and attacks you! He hits for 4 damage!

Imp 3 attacks Imp 2. He misses.

Imp 4 attacks Imp 2. He misses.


INVENTORY:
68 HP
Armor Rating 1
86 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
102 Bullets
16 Shells
85 Experience Points
24.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #1Dead0%0ClawsN/A
Imp #235%0%0ClawsN/A
Imp #3100%0%0ClawsN/A
Imp #4100%0%0ClawsN/A
« Last Edit: February 22, 2012, 06:44 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Game Hunter

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Re: Doom: The Text Adventure
« Reply #79 on: February 22, 2012, 09:57 »

SET SHOTGUN TO CROWD CONTROL (assuming shark's input didn't get crowd control going already)
RELOAD SHOTGUN (Is this necessary? It hasn't seemed to factor into your output during the battle, although back when I tried it in the armory the game mentioned that it didn't need to be reloaded, suggesting that there would be times when you would.)
SHOOT IMP #3 WITH SHOTGUN
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Latest LPs: Angband, Delver

raekuul

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Re: Doom: The Text Adventure
« Reply #80 on: February 22, 2012, 11:16 »

Pretty much the only time reloading isn't automatic is if you're actually injured (i.e. a sprained wrist) as opposed to simply wounded.

You switch to Crowd Control. Imp #2 attacks you, but misses.

Imp #3 attacks imp #2 and hits for 8 damage!

Imp #4 attacks imp #2 and hits for 6 damage!

You fire your shotgun into the crowd. Imp #3 takes 5 damage. Imp #4 takes 3 damage. Imp #2 takes 7 damage. Imp #2 is dead and loving it!


INVENTORY:
68 HP
Armor Rating 1
86 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
102 Bullets
15 Shells
105 Experience Points
24.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #1Dead0%0ClawsN/A
Imp #2Dead0%0ClawsN/A
Imp #375%0%0ClawsN/A
Imp #485%0%0ClawsN/A
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Game Hunter

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Re: Doom: The Text Adventure
« Reply #81 on: February 22, 2012, 13:13 »

No reason not to just keep firing.

SHOOT IMP #3 WITH SHOTGUN
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I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

raekuul

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Re: Doom: The Text Adventure
« Reply #82 on: February 22, 2012, 14:14 »

You shoot at Imp 3. Imp 3 is caught in the blast! Imp 4 is caught in the blast! Imp 3 takes 3 damage! Imp 4 takes 7 damage!

Imp 3 realizes what is going on! Imp 3 attacks you, and hits for 11 damage!

Imp 4 realizes what is going on! Imp 4 attacks you, but misses!


INVENTORY:
58 HP
Armor Rating 1
75 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
102 Bullets
14 Shells
105 Experience Points
30 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #1Dead0%0ClawsN/A
Imp #2Dead0%0ClawsN/A
Imp #360%0%0ClawsN/A
Imp #450%0%0ClawsN/A
[/quote]
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Steve

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Re: Doom: The Text Adventure
« Reply #83 on: February 22, 2012, 15:12 »

I figure I might as well join in.

SHOOT IMP #3 WITH SHOTGUN
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You found the chain-rocket launcher!

raekuul

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Re: Doom: The Text Adventure
« Reply #84 on: February 22, 2012, 15:38 »

You shoot at Imp 3. Imp 3 manages to avoid being caught in the blast. Imp 4 gets caught in the blast for 6 damage!

Imp 3 attacks you, and hits for 9 damage!

Imp 4 attacks you, but misses.


INVENTORY:
50 HP
Armor Rating 1
66 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
102 Bullets
13 Shells
105 Experience Points
34.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #1Dead0%0ClawsN/A
Imp #2Dead0%0ClawsN/A
Imp #360%0%0ClawsN/A
Imp #420%0%0ClawsN/A
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Steve

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Re: Doom: The Text Adventure
« Reply #85 on: February 22, 2012, 16:07 »

And again.

SHOOT IMP #3 WITH SHOTGUN
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You found the chain-rocket launcher!

Motorheadbanger

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Re: Doom: The Text Adventure
« Reply #86 on: February 22, 2012, 18:01 »

To death.
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raekuul

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Re: Doom: The Text Adventure
« Reply #87 on: February 22, 2012, 20:33 »

You shoot at Imp 3. Imp 3 gets caught in the blast for 11 damage! Imp 4 manages to avoid being caught in the blast!

Imp 3 attacks you, but misses.

Imp 4 attacks you, and hits for 10 damage!


INVENTORY:
41 HP
Armor Rating 1
56 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
102 Bullets
12 Shells
105 Experience Points
39.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #1Dead0%0ClawsN/A
Imp #2Dead0%0ClawsN/A
Imp #35%0%0ClawsN/A
Imp #420%0%0ClawsN/A

Hint: another use of crowd control should be enough to finish this; Imp 3 has 1 hit point remaining, and Imp 4 has 4 hit points remaining.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Steve

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Re: Doom: The Text Adventure
« Reply #88 on: February 22, 2012, 20:36 »

Since there is nothing better to do...

CROWD CONTROL IMP #3 WITH SHOTGUN

On a related note, What's the difference between solid slug and solid shell?
« Last Edit: February 22, 2012, 20:50 by Steve »
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raekuul

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Re: Doom: The Text Adventure
« Reply #89 on: February 23, 2012, 06:38 »

One of them doesn't explode on impact.

You prepare to use some more Crowd Control

Imp 3 attacks you, but misses.

Imp 4 attacks you, and hits for 11 damage.

You fire. Imp 3 takes 7 damage. Imp 3 got what was coming to him. Imp 4 takes 8 damage. Imp 4 has a total existence failure.

You level up! You feel tougher. You feel more perceptive.


INVENTORY:
36 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
102 Bullets
11 Shells
25 Experience Points
45 Rage Points
10 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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