OOC time!
Shouldn't it be 82 HP, since previous turn was 84, and you got hit 2 this turn.
You shoot at Former Human #4. You hit for 1 damage.
Former Human #3 shoots at Former Sargent. He hits for 2 damage.
We didn't actually take any damage: FH #4 took a hit and so did FS #1. Apparently this game allows for monster infighting.
@raekuul: If you want to make an easy-to-read listing of statistics for the enemies, try using a tabular form. Like so:
Enemy | HP | Armor | To-Hit | Weapon/Attack | In Inventory |
Former Human #3 | 70% | 0% | +3 | Pistol | Bullet (16) |
Former Human #4 | 100% | 0% | +3 | Pistol | Bullet (16) |
Former Sergeant #1 | 60% | 0% | -4 | Shotgun | Shell (11) |
Obviously I'm guessing at some of the stats but you get the idea. The to-hit is probably best to explain as "roll d20, if 10+(modifier) is greater than or equal to roll, then it is a hit". In this way we can use positive numbers for a better to-hit chance, which is often preferable. (Percentages only work if you use them appropriately. Given a base 10 on a d20 there's already a 50% chance to miss: the current appearance would indicate addition/subtraction. Thus, adding 40% would make it 90% total chance to-miss, which is incorrect. You could also expect multiplication/division, but then you'd want to use 1 as a baseline and make the multipler lower/higher for lesser/greater chances to miss. All in all, if we're going to think in terms of dice, we may as well use integers.)
Okay, back to IC!
Well there is definitely some mutiny going on. Let's see if we can't take advantage of the situation.
GO TO HANGER ROOM 2
LISTEN INTO ARMORY FOR DEATH NOISE