Chaosforge Forum

  • March 28, 2024, 08:25
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 2 [3] 4 5 ... 35

Author Topic: Doom: The Text Adventure  (Read 137738 times)

Game Hunter

  • Programmer
  • Elder Chaos Guard
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1044
  • Looks like game to me.
    • View Profile
    • Channel, the Roguelike
Re: Doom: The Text Adventure
« Reply #30 on: December 20, 2011, 10:18 »

OOC time!
Shouldn't it be 82 HP, since previous turn was 84, and you got hit 2 this turn.
You shoot at Former Human #4. You hit for 1 damage.

Former Human #3 shoots at Former Sargent. He hits for 2 damage.

We didn't actually take any damage: FH #4 took a hit and so did FS #1. Apparently this game allows for monster infighting.

@raekuul: If you want to make an easy-to-read listing of statistics for the enemies, try using a tabular form. Like so:

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Former Human #370%0%+3PistolBullet (16)
Former Human #4100%0%+3PistolBullet (16)
Former Sergeant #160%0%-4ShotgunShell (11)

Obviously I'm guessing at some of the stats but you get the idea. The to-hit is probably best to explain as "roll d20, if 10+(modifier) is greater than or equal to roll, then it is a hit". In this way we can use positive numbers for a better to-hit chance, which is often preferable. (Percentages only work if you use them appropriately. Given a base 10 on a d20 there's already a 50% chance to miss: the current appearance would indicate addition/subtraction. Thus, adding 40% would make it 90% total chance to-miss, which is incorrect. You could also expect multiplication/division, but then you'd want to use 1 as a baseline and make the multipler lower/higher for lesser/greater chances to miss. All in all, if we're going to think in terms of dice, we may as well use integers.)

Okay, back to IC!

Well there is definitely some mutiny going on. Let's see if we can't take advantage of the situation.

GO TO HANGER ROOM 2
LISTEN INTO ARMORY FOR DEATH NOISE
Logged
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #31 on: December 20, 2011, 10:43 »

Former Human #4 follows you into Hangar Room 2.

You hear a pistol firing! You hear a shotgun firing!


INVENTORY:
84 HP
0 Armor Points
1 Standard-Issue Pistol
75 Bullets
20 Experience Points
9 Rage Points

VISIBLE DOORS:
Open Doorway - Hangar Room 2

EnemyHealthArmorTo-Hit AdjustmentWeaponMisc Inventory
Former Human #4100%0%+/- 0Pistol16 Bullets

Fully merged Misc Stats and Inventory; Enemy Information is now the last entry in the pHUD.
« Last Edit: December 20, 2011, 10:45 by raekuul »
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Doom: The Text Adventure
« Reply #32 on: December 20, 2011, 12:23 »

SHOOT FORMER HUMAN 4

Hey, by the way... RP gain = damage taken / 2? I think we have 1 RP too much.
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #33 on: December 20, 2011, 12:58 »

Hmm.. yeah, we do. you should have had 5.5 rage points most of Page 2 instead of 6.5.

You shoot at Former Human #4. You hit for 10 damage. Former Human #4 is down and dying... again...

You hear a pistol firing! You hear a shotgun firing! You hear the distinctive thud of something fleshy falling to the floor!


INVENTORY:
84 HP
0 Armor Points
1 Standard-Issue Pistol
74 Bullets
40 Experience Points
8 Rage Points

VISIBLE DOORS:
Open Doorway - Hangar Room 2

EnemyHealthArmorTo-Hit AdjustmentWeaponMisc Inventory
Former Human #4Dead0%+/- 0Pistol16 Bullets
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Doom: The Text Adventure
« Reply #34 on: December 20, 2011, 13:38 »

Nice.
I hope the sarge bit the dust over there. (ed: hmm, wait, no, he didn't... shotgun fired last)

GET FORMER HUMAN 4 AMMO
ENTER ARMORY*

(*=unless the remaining enemy comes to see me here)
« Last Edit: December 20, 2011, 13:47 by ParaSait »
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #35 on: December 20, 2011, 14:28 »

You collect 16 bullets.

You enter the Armory. The Former Sargent fires a solid shell at you. It hits you for 4 damage. You learn how to fire a Solid Shell with a Shotgun!


INVENTORY:
80 HP
0 Armor Points
1 Standard-Issue Pistol
90 Bullets
40 Experience Points
10 Rage Points

VISIBLE DOORS:
Open Doorway - Hangar Room 2

OTHER:
15 Bullets

EnemyHealthArmorTo-Hit AdjustmentWeaponMisc Inventory
Former Sargent #160%0%+/- 0Shotgun8 Shells
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Doom: The Text Adventure
« Reply #36 on: December 20, 2011, 16:03 »

Thanks for showing me how to fire that thing...
*cocks pistol*
... I'll take it over from now.

SHOOT FORMER SERGEANT 1
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #37 on: December 20, 2011, 17:41 »

Witty banter. Nice. Too bad you're not a dashing swordsman :P

You shoot at Former Sergeant 1. You miss.

The former Sergeant reloads his shotgun.


INVENTORY:
80 HP
0 Armor Points
1 Standard-Issue Pistol
89 Bullets
40 Experience Points
10 Rage Points

VISIBLE DOORS:
Open Doorway - Hangar Room 2

OTHER:
15 Bullets

EnemyHealthArmorTo-Hit AdjustmentWeaponMisc Inventory
Former Sargent #160%0%+/- 0Shotgun7 Shells
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Bloax

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 151
  • Ohohoh! Here it comes! Here comes the night train!
    • View Profile
Re: Doom: The Text Adventure
« Reply #38 on: December 21, 2011, 05:21 »

Shoot the sergeant again.
How? Very carefully.
Logged

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #39 on: December 21, 2011, 06:56 »

You deliberately take aim at the Former Sergeant.

The Former Sergeant fires! You take 15 damage.

You shoot the Former Sergeant for 8 damage. The Former Sergeant finally gives up the ghost.


INVENTORY:
80 HP
0 Armor Points
1 Standard-Issue Pistol
88 Bullets
52 Experience Points
17.5 Rage Points
2 Over Points

VISIBLE DOORS:
Open Doorway - Hangar Room 2

OTHER:
15 Bullets
1 Shotgun
7 Shells
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Bloax

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 151
  • Ohohoh! Here it comes! Here comes the night train!
    • View Profile
Re: Doom: The Text Adventure
« Reply #40 on: December 21, 2011, 10:01 »

Ouch?

Pick up the shotgun and shells.

"Hotshot buckshot, hehe.."
Logged

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Doom: The Text Adventure
« Reply #41 on: December 21, 2011, 10:02 »

Ouch, that hurt for sure... you didn't update the hp stat though. :P
But what are over points?

GET ALL
SEARCH ROOM (for those medical supplies and armor)

Edit: Whoops, got ninja'd.
My post is better though, cause I pick up the bullets as well and I look for the meds and armor. :P
« Last Edit: December 21, 2011, 10:04 by ParaSait »
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #42 on: December 21, 2011, 10:09 »

I'm always forgetting something...

You obtain 1 Shotgun, 7 Shotgun Shells, 15 Bullets, 2 Stimpacks, 1 Empty Modification Toolkit, and 1 Standard-Issue Armor.

INVENTORY:
65 HP
0 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
103 Bullets
7 Shells
52 Experience Points
17.5 Rage Points
2 Over Points

VISIBLE DOORS:
Open Doorway - Hangar Room 2

« Last Edit: December 21, 2011, 10:10 by raekuul »
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Game Hunter

  • Programmer
  • Elder Chaos Guard
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1044
  • Looks like game to me.
    • View Profile
    • Channel, the Roguelike
Re: Doom: The Text Adventure
« Reply #43 on: December 21, 2011, 10:17 »

LOOK ARMORY

LOOK SHOTGUN
RELOAD SHOTGUN

LOOK STANDARD-ISSUE ARMOR
LOOK STIMPACK
LOOK MOD TOOLKIT

VIEW SKILLS

(Because it's a text adventure, and we always look at absolutely everything. I do NOT want to miss the piece of string that we'll need 30 rooms from now.)
Logged
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Doom: The Text Adventure
« Reply #44 on: December 21, 2011, 10:30 »

(Because it's a text adventure, and we always look at absolutely everything. I do NOT want to miss the piece of string that we'll need 30 rooms from now.)
I think you're just trolling on him and make him have to type a lot of text. :P
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!
Pages: 1 2 [3] 4 5 ... 35