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Author Topic: Doom: The Text Adventure  (Read 151715 times)

Game Hunter

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Re: Doom: The Text Adventure
« Reply #60 on: February 20, 2012, 07:57 »

(Weird, I was expecting more people to get into it. I don't mind back-and-forth but it was pretty active in this thread just before the break.)

Well I don't want to make this boring so...

SIT IN COMFY CHAIR

Let's just hope we don't die outright.
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I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

raekuul

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Re: Doom: The Text Adventure
« Reply #61 on: February 20, 2012, 10:44 »

You sit in the big comfy chair. You relax. The chair is vibrating. The room is vibrating. You are vibrating.

INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4
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Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

shark20061

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Re: Doom: The Text Adventure
« Reply #62 on: February 20, 2012, 12:13 »

WAIT

(???Maybe???)
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Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

thelaptop

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Re: Doom: The Text Adventure
« Reply #63 on: February 20, 2012, 13:07 »

(Please don't tell me that we are going to mesh some DNF stuff in?  Sitting on comfy chair?  Vibrating?

O.O??)
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raekuul

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Re: Doom: The Text Adventure
« Reply #64 on: February 20, 2012, 15:07 »

Let me put it this way. Don't. Touch. The green. Button.

You continue to sit in the big comfy chair. You relax. The chair is vibrating. The room is vibrating. You are vibrating. The imp is vibrating.

INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #1100%0%0ClawsN/A
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ZZ

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Re: Doom: The Text Adventure
« Reply #65 on: February 21, 2012, 01:30 »

STAND UP

READY SHOTGUN
SHOOT IMP
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Kamikaze14

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Re: Doom: The Text Adventure
« Reply #66 on: February 21, 2012, 05:11 »

STAY SEATED

READY SHOTGUN
SHOOT IMP
Fixed
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raekuul

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Re: Doom: The Text Adventure
« Reply #67 on: February 21, 2012, 06:31 »

You are too relaxed to think about pulling out your guns. The chair is vibrating. The room is vibrating. You are vibrating. The imp is vibrating. The imp is vibrating.

INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #1100%0%0ClawsN/A
Imp #2100%0%0ClawsN/A
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Game Hunter

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Re: Doom: The Text Adventure
« Reply #68 on: February 21, 2012, 08:45 »

I don't think trying to push the button, in hopes that it might work as an on/off button, could make things any worse...

LOOK IMP
PUSH BUTTON
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Latest LPs: Angband, Delver

raekuul

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Re: Doom: The Text Adventure
« Reply #69 on: February 21, 2012, 11:15 »

You look at the imp.

IMPS are the foot soldiers of Hell, as it were. While not dangerous on their own, in groups they can quickly overwhelm the unprepared. You've heard rumors that some imps are quite capable of throwing fire around like it was a water balloon. The imp is vibrating, mesmerized.

You push the button again. The chair stops vibrating. The room stops vibrating. You stop vibrating. The imp stops vibrating. The imp stops vibrating. The imp stops vibrating. You tense up.

INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #1100%0%0ClawsN/A
Imp #2100%0%0ClawsN/A
Imp #3100%0%0ClawsN/A
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Uitë

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Re: Doom: The Text Adventure
« Reply #70 on: February 21, 2012, 11:57 »

STAND UP
PUSH GREEN BUTTON
READY SHOTGUN
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raekuul

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Re: Doom: The Text Adventure
« Reply #71 on: February 21, 2012, 14:07 »

You stand up. The imps follow your movement but do not act.

You press the button. The chair starts vibrating. The room starts vibrating. You start vibrating. The imp starts vibrating. The imp starts vibrating. The imp starts vibrating. You see an imp pop into existence.

You ready your shotgun. The imps turn their backs to you and mimic your movements.


INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
103 Bullets
18 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #1100%0%0ClawsN/A
Imp #2100%0%0ClawsN/A
Imp #3100%0%0ClawsN/A
Imp #4100%0%0ClawsN/A
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Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #72 on: February 21, 2012, 15:11 »

AIM AT IMP #1, FIRE SHOTGUN
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raekuul

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Re: Doom: The Text Adventure
« Reply #73 on: February 21, 2012, 18:22 »

You aim at imp #1. Imp #2 aims at imp #1. Imp #3 aims at imp #1. Imp #4 aims at imp #1.

You fire at imp #1. You hit for 11 damage.

Imp #1 just stands there, mesmerized.

Imp #2 fires at imp #1. It hits for 4 damage.

Imp #3 fires at imp #1. It misses.

Imp #4 fires at imp #1. It misses.


INVENTORY:
80 HP
Armor Rating 1
100 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Standard-Issue Armor
Stimpack (1)
Mod Toolkit (0/0/0/0)
103 Bullets
17 Shells
65 Experience Points
17.5 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
Hangar Room 4

EnemyHPArmorTo-HitWeaponIn Inventory
Imp #125%0%0ClawsN/A
Imp #2100%0%0ClawsN/A
Imp #3100%0%0ClawsN/A
Imp #4100%0%0ClawsN/A
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Matt_S

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Re: Doom: The Text Adventure
« Reply #74 on: February 21, 2012, 18:56 »

I think I'll join in here, starting with a little shell conservation...

SHOOT IMP #2 WITH HANDGUN.

I would punch but I dunno if the other imps will use melee or shoot.
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