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Author Topic: Doom: The Text Adventure  (Read 137725 times)

Steve

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Re: Doom: The Text Adventure
« Reply #90 on: February 23, 2012, 11:05 »

Seeing as there is no immediate threat and the floor is all jittery...

PRESS GREEN BUTTON

And who knew leveling up would hurt so much?

USE STIMPACK

And since I have less trouble noticing important details...

SEARCH HANGAR ROOM #3
SEARCH HANGAR ROOM #2
SEARCH HANGAR ROOM #1
SEARCH ARMORY
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You found the chain-rocket launcher!

raekuul

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Re: Doom: The Text Adventure
« Reply #91 on: February 23, 2012, 13:39 »

You press the green button. The chair stops vibrating. The room stops vibrating. You stop vibrating.

You use the stimpack. You recover 20 hp.

Your search of Hangar Room #3 produces one Stimpack.

Your search of Hangar Room #2 produces nothing.

Your search of Hangar Room #1 produces nothing.

Your search of the Armory produces one Stimpack and one Green Armor.


INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
102 Bullets
11 Shells
25 Experience Points
45 Rage Points
0 Over Points
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ZZ

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Re: Doom: The Text Adventure
« Reply #92 on: February 23, 2012, 13:53 »

LOOK MAP
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raekuul

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Re: Doom: The Text Adventure
« Reply #93 on: February 23, 2012, 20:04 »

I'm always forgetting something...

You do not have a map to look at!

INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
102 Bullets
11 Shells
25 Experience Points
45 Rage Points
0 Over Points

VISIBLE DOORS:
Hangar Room 2
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Steve

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Re: Doom: The Text Adventure
« Reply #94 on: February 23, 2012, 20:36 »

I'll be damned if this works but it's worth a shot.

WISH FOR AUTOMAP

Next step is more likely to have positive results.

STAND OUTSIDE HANGAR ROOM #4 DOOR
LISTEN
PEEK INSIDE HANGAR ROOM #4
« Last Edit: February 23, 2012, 20:40 by Steve »
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bardysya

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Re: Doom: The Text Adventure
« Reply #95 on: March 09, 2012, 07:23 »

Player is dead? Or worse? Maybe continue our quest...
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0.9.9.3 Cyberdemon Warrant Officer 12/6/6/0/0
0.9.9.5 Cacodemon 1st Leutenant Md-14, Sp-54, As-28, B-21, S-15, G-10, P-1, D-0

raekuul

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Re: Doom: The Text Adventure
« Reply #96 on: March 09, 2012, 13:18 »

I keep losing track of the thread.

You wish for an automap. Somehow, you receive the schematics for an automobile. If it wasn't for the lack of gasoline, you might be able to make some use of this.

You move to Hangar Room #3. You stand outside the door to Hangar Room #4.

You listen. You hear light breathing.

You take a peek inside Hangar Room #4. It is too dark to see anything.


INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
Automobile Schematic
102 Bullets
11 Shells
25 Experience Points
45 Rage Points
0 Over Points
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Deathwind

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Re: Doom: The Text Adventure
« Reply #97 on: March 09, 2012, 13:32 »

shotgun blast into the darkness
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v.997 [16/5/2/0/0]

raekuul

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Re: Doom: The Text Adventure
« Reply #98 on: March 09, 2012, 18:04 »

You cast magic missile fire your shotgun into the darkness. Aside from making a lot of noise, it does not seem to have had any effect.

INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
Automobile Schematic
102 Bullets
10 Shells
25 Experience Points
45 Rage Points
0 Over Points
« Last Edit: March 10, 2012, 17:31 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #99 on: March 10, 2012, 00:28 »

RELOAD SHOTGUN
RELOAD PISTOL (didn't keep track of this, probably it's reloaded already)
ARM SHOTGUN
ENTER HANGAR ROOM #4 AND STEP LEFT (so that the doomguy won't be seen alight)
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #100 on: March 10, 2012, 08:37 »

You reload your guns.

You arm yourself with the Shotgun*.

You enter Hangar Room #4. It is too dark to see much of anything. You quickly sidestep to the left. There is the sound of light breathing here.


*Until you "Arm" yourself with a different weapon, any generic shooting commands will be performed with the shotgun.

INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
Automobile Schematic
102 Bullets
10 Shells
25 Experience Points
45 Rage Points
0 Over Points
« Last Edit: March 10, 2012, 17:31 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

bardysya

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Re: Doom: The Text Adventure
« Reply #101 on: March 10, 2012, 09:03 »

LOOK AROUND
TRY TO FIND ANY SWITCH
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0.9.9.3 Cyberdemon Warrant Officer 12/6/6/0/0
0.9.9.5 Cacodemon 1st Leutenant Md-14, Sp-54, As-28, B-21, S-15, G-10, P-1, D-0

raekuul

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Re: Doom: The Text Adventure
« Reply #102 on: March 10, 2012, 10:00 »

You look around. You don't see much of anything, as it is too dark. You do not see any switches. You do, however, see a Darkvision Goggles (5)
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

bardysya

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Re: Doom: The Text Adventure
« Reply #103 on: March 10, 2012, 10:12 »

COME TO DARKVISION GOOGLES
WEAR DARVISION GOOGLES
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0.9.9.3 Cyberdemon Warrant Officer 12/6/6/0/0
0.9.9.5 Cacodemon 1st Leutenant Md-14, Sp-54, As-28, B-21, S-15, G-10, P-1, D-0

raekuul

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Re: Doom: The Text Adventure
« Reply #104 on: March 10, 2012, 11:54 »

You take the Darkvision Goggles (5).

You put on the Darkvision Goggles (5). This room, as it transpires, is full of sleeping former humans.


INVENTORY:
56 HP
Armor Rating 1
45 Armor Points
1 Standard-Issue Pistol
1 Shotgun
2 Standard-Issue Armor
Stimpack (2)
Mod Toolkit (0/0/0/0)
Automobile Schematic
Darkvision Goggles (5)
102 Bullets
10 Shells
25 Experience Points
45 Rage Points
0 Over Points
« Last Edit: March 10, 2012, 17:31 by raekuul »
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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