Chaosforge Forum

  • April 19, 2024, 06:13
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 ... 23 24 [25] 26 27 ... 35

Author Topic: Doom: The Text Adventure  (Read 138810 times)

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #360 on: May 04, 2012, 20:18 »

You look around the area. You see nothing else of interest.

You inspect the security camera. It has the UAC logo on it. The only cords you can see appear to be power cords.
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 156
  • Crazy Nutjob - and lovin it
    • View Profile
Re: Doom: The Text Adventure
« Reply #361 on: May 04, 2012, 22:09 »

PULL POWER CORDS
MOVE UP STAIRS CAREFULLY
Logged

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #362 on: May 04, 2012, 22:17 »

You cannot reach the cords.

You carefully ascend the stairs, but not even to the halfway mark before you stop moving. You think you heard a click, but you aren't sure.


INVENTORY:
47 HP
Armor Rating 2
50 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
15 Shells
174 Experience Points
73.5 Rage Points
65 Over Points

EXITS:
^Nuclear Plant 4
Nuclear Plant 7
Nuclear Plant 8
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: Doom: The Text Adventure
« Reply #363 on: May 04, 2012, 23:07 »

DUCK AND READY WEAPON JUST IN CASE
LISTEN CAREFULLY
Logged
I computed, therefore I was.

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #364 on: May 05, 2012, 13:50 »

You duck and ready your weapon.

You listen carefully. You hear growling.
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: Doom: The Text Adventure
« Reply #365 on: May 05, 2012, 18:43 »

MOVE ONWARD WHILE STILL DUCKED
SHOOT ANYTHING THAT LOOKS THREATENING
Logged
I computed, therefore I was.

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #366 on: May 06, 2012, 09:19 »

You continue to move forward.

You approach the top of the stairs. The hallway turns to the left. Internally, you map this area as being above the other area, the area that had given you a bad feeling. There is a sign on the wall reading "Steam Outflow Override <--"
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 156
  • Crazy Nutjob - and lovin it
    • View Profile
Re: Doom: The Text Adventure
« Reply #367 on: May 07, 2012, 01:06 »

INSPECT STEAM OUTFLOW OVERRIDE
USE STEAM OUTFLOW OVERRIDE
Logged

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #368 on: May 07, 2012, 08:53 »

You peek around the corner. There is a lever guarded by four imps here, all looking straight at the doorway. One of them has flame in its hand. It looks like you won't be able to use the steam outflow override yet.
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

IronBeer

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 126
  • Carry on, citizen.
    • View Profile
Re: Doom: The Text Adventure
« Reply #369 on: May 07, 2012, 09:54 »

>>Review Shotgun firemodes
Logged
0.9.9.7 Mancubus 1st Lieutenant
[19/12/5/1/0]

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #370 on: May 07, 2012, 14:16 »

Standard Shell (1 Shell, 0 Rage, Normal Speed) - Your typical shotgun blast.
Solid Slug (1 Shell, 0 Rage, Normal Speed) - ???
Solid Shell (1 Shell, 3 Rage, Normal Speed) - ???
Crowd Control (1 Shell, 0 Rage, Delayed Speed) - Hits everything in the damage cone, but not quite at full power.


Just so it's clear, you do not have any way to kill all of the imps without getting attacked.
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Steve

  • Supporter of Chaos
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 41
  • Misplaced Soul
    • View Profile
Re: Doom: The Text Adventure
« Reply #371 on: May 07, 2012, 19:01 »

JUMP AROUND CORNER
I am dying to know what this does so...
FIRE SOLID SHELL AT NEAREST IMP
Logged
You found the chain-rocket launcher!

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #372 on: May 07, 2012, 22:55 »

Your fury fills the shotgun, causing an effect never before studied by science. You fire at the nearest imp. The imp dodges. The imp behind him is hit! The imp takes 13 damage from the impact and 1 damage from the exiting shrapnel.

The imps are momentarily surprised by your suddenness, and can't seem to understand how you were able to hear the clicking step that betrayed your presence. Still, they are not surprised for long. The imp throws fire at you, but misses. You feel the heat. The other imps move in close enough to start clawing at you.


INVENTORY:
46 HP
Armor Rating 2
50 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
14 Shells
174 Experience Points
71 Rage Points
65 Over Points

EXITS:
The connecting hallway that you just came up from

Solid Shell (1 Shell, 3 Rage, Normal Speed) - An advanced version of Solid Slug that penetrates the target, then shatters for extra damage. Ignores armor.
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Doom: The Text Adventure
« Reply #373 on: May 07, 2012, 22:59 »

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Imp #4100%0%+4ClawsNo Items
Imp #5100%0%+1ClawsNo Items
Imp #6100%0%-1ClawsNo Items
Imp #730%0%-4ClawsNo Items
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

IronBeer

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 126
  • Carry on, citizen.
    • View Profile
Re: Doom: The Text Adventure
« Reply #374 on: May 08, 2012, 00:15 »

>>Fire Standard Blast aimed at Imp #4
Logged
0.9.9.7 Mancubus 1st Lieutenant
[19/12/5/1/0]
Pages: 1 ... 23 24 [25] 26 27 ... 35