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Author Topic: Doom: The Text Adventure  (Read 137745 times)

raekuul

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Re: Doom: The Text Adventure
« Reply #375 on: May 11, 2012, 21:55 »

You fire at Imp #4. Imp #4 is caught in the blast! Imp #4 takes 4 damage.

The imp attacks you, and hits for 5 damage.

The imp attacks you, and hits for 11 damage.

The imp attacks you, and hits for 5 damage.

The imp throws fire at you, but misses.


INVENTORY:
31 HP
Armor Rating 2
29 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
13 Shells
174 Experience Points
78.5 Rage Points
65 Over Points

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Imp #485%0%+4ClawsNo Items
Imp #5100%0%+1ClawsNo Items
Imp #6100%0%-1ClawsNo Items
Imp #730%0%-4ClawsNo Items

Just a reminder, Imps have a natural armor rating of 1
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #376 on: May 11, 2012, 23:37 »

"Damn it, they are too close, and I'm outnumbered!"
BACK OFF TO STAIRS (facing imps, so no freebies from them)
USE STIMPACK
FIRE SHOTGUN SOLID SHELL AT IMP #4
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #377 on: May 16, 2012, 08:46 »

Huh, I thought I'd updated this already. Ah well, here goes.

You retreat to the stairs. The imps follow you, but they seem unable to move and attack at the same time. The fourth imp throws fire at you, but misses and hits the other imps instead.

You use your stimpack. You recover 75 hp! An imp claws at you for (1+3=4, -2=2). An imp claws at you, but misses. An imp claws at you for (3+3=6, -2=4). The fourth imp throws fire, but misses completely.

Your rage transmutes the shell in your shotgun slightly. You fire at Imp #4, and hit for 8 damage. An imp claws at you, but misses. An imp claws at you, but misses. An imp claws at you, but misses. An imp throws fire at you, but misses.


INVENTORY:
100 HP
Armor Rating 2
19 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor (Worn)
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
12 Shells
174 Experience Points
78.5 Rage Points
0 Over Points

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Imp #430%0%+4ClawsNo Items
Imp #575%0%+1ClawsNo Items
Imp #690%0%-1ClawsNo Items
Imp #730%0%-4Claws, FireNo Items
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Matt_S

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Re: Doom: The Text Adventure
« Reply #378 on: May 16, 2012, 11:48 »

FIRE CROWD CONTROL AT IMPS
HOPE IT'S ENOUGH TO KILL BOTH IMPS 4 AND 7
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ih8regin

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Re: Doom: The Text Adventure
« Reply #379 on: May 17, 2012, 01:28 »

"Damn it, I can't even make them hurt their kin! What trickery is this?!"

(I guess crowd control won't actually hit distant imp, but should be enough to wreck imp#4 down. Also, raekuul, does the solid shell blow up at hitting imp#4? I expect it should.)
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #380 on: May 17, 2012, 08:39 »

It penetrates, then detonates. The damage ends up being 3d5 + (1d3)d5, but there's not a very good chance at all of hitting more than one enemy with it. Looking back, I gave a straight total instead of the separate numbers last time you used it, so that's a mistake on my part.

*quickly sketches* At best, the far imp will only take 5 raw damage, and it has 6 health plus natural armor 1.

I think I like leaving the raw calculations in, it helps me to keep track of damage to armor and health better, and I'm going to try something new with the to-hit column - instead of a modifier, I'll try putting a target number. Just remember that it goes both ways - if you only need a 5 to hit something, it only needs a 5 to hit you back.


You quickly switch to Crowd Control mode. An imp claws at you, but misses. An imp claws you for (4+3=7, -2=5) damage. An imp claws you for (4+3=7, -2=5) damage. The far imp throws fire, and lands a direct hit! You take (2+3=5, x2=10, -2=8) damage. Your armor is beyond repair! [Splash damage is applied to Imps #4, #5, #6].

You fire your shotgun. Imp #4 takes [(2-1)+(3-1)] 3 damage. Imp #4 vanishes in a cloud of dust. Imp #5 takes [(3-1)+(5-1)] 6 damage. Imp #6 takes [(2-1)+(3-1)] 3 damage. Imp #7 takes [1-1] 1 damage.

INVENTORY:
82 HP
Armor Rating 0
0 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Completely Ruined Heavy Armor (Worn)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
11 Shells
196 Experience Points (20 for killing Imp #4 + 2 for extra damage dealt to Imp #4)
87.5 Rage Points
0 Over Points

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Imp #4Dead0%-ClawsNo Items
Imp #515%0%8ClawsNo Items
Imp #660%0%8ClawsNo Items
Imp #725%0%14Claws, FireNo Items

Imps can't be killed by other imps (though they certainly can be reduced to 1 HP that way), and they are focused enough on their goals to not start infighting while the original threat is present.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #381 on: May 17, 2012, 23:09 »

BACK OFF OUT OF ROOM (to make imp#7 lose direct line of sight)
FIRE PISTOL AT IMP #5

"Grrr, this armor suit has too many holes now to do something better. And I can't fumble with it with these imps around!"
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #382 on: May 18, 2012, 07:55 »

You duck around a corner. The two imps follow you. You hear the last imp screeching in anger.

You shoot your pistol at the imp. You hit for [8-1=7] damage. Imp #5 is no more!

The imp claws at you and hits for [6+3=9] damage.


INVENTORY:
82 HP
Armor Rating 0
0 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Completely Ruined Heavy Armor (Worn)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
115 Bullets
11 Shells
220 Experience Points (20 for killing Imp #5 + 4 for extra damage)
92 Rage Points
6 Over Points (+4 for imp #5; +2 for imp #4)

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Imp #4Dead0%-ClawsNo Items
Imp #5Dead%0%-ClawsNo Items
Imp #660%0%10ClawsNo Items
Imp #725%0%Not VisibleClaws, FireNo Items
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

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Re: Doom: The Text Adventure
« Reply #383 on: May 18, 2012, 09:50 »

FIRE PISTOL AT IMP #6
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raekuul

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Re: Doom: The Text Adventure
« Reply #384 on: May 18, 2012, 13:08 »

You fire at the imp. You miss.

The imp claws at you. The imp misses.

The other imp has come into view. There are flames on both of his hands.



INVENTORY:
82 HP
Armor Rating 0
0 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Completely Ruined Heavy Armor (Worn)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
114 Bullets
11 Shells
220 Experience Points
92 Rage Points
6 Over Points

Location: Nuclear Plant 8

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Imp #4Dead0%-ClawsNo Items
Imp #5Dead0%-ClawsNo Items
Imp #660%0%10ClawsNo Items
Imp #725%0%Not VisibleClaws, FireNo Items
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Silhar

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Re: Doom: The Text Adventure
« Reply #385 on: May 19, 2012, 01:47 »

HIDE BEHIND THE CORNER
WAIT FOR AN IMP TO COME OVER, THEN FIRE.

raekuul

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Re: Doom: The Text Adventure
« Reply #386 on: May 19, 2012, 08:47 »

You take cover behind a corner. You shoot the imp for [7-1=6] damage. The imp claws at you for [7+3=11] damage. The imp throws fire at you, but misses.

INVENTORY:
71 HP
Armor Rating 0
0 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Completely Ruined Heavy Armor (Worn)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
113 Bullets
11 Shells
220 Experience Points
97.5 Rage Points
6 Over Points

Location: Nuclear Plant 8

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Imp #4Dead0%-ClawsNo Items
Imp #5Dead0%-ClawsNo Items
Imp #630%0%11ClawsNo Items
Imp #725%0%14Claws, FireNo Items
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #387 on: May 19, 2012, 09:59 »

AIM PISTOL AT IMP'S HEAD AND FIRE
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raekuul

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Re: Doom: The Text Adventure
« Reply #388 on: May 19, 2012, 19:38 »

You deliberately take aim at the Imp.

The imp claws at you, and hits for [2+3=5] damage.

The imp throws fire at you, but hits the other imp by mistake for [5+2=7] damage.

You shoot the imp for [6-1=5] damage. The imp burns to a crisp in a flash of hellfire.


INVENTORY:
66 HP
Armor Rating 0
0 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Completely Ruined Heavy Armor (Worn)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
112 Bullets
11 Shells
244 Experience Points (+24 from Imp #6)
100 Rage Points (+2.5)
10 Over Points (+4 from Imp #6)

Location: Nuclear Plant 8

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Imp #4Dead0%-ClawsNo Items
Imp #5Dead0%-ClawsNo Items
Imp #6Dead0%-ClawsNo Items
Imp #725%0%12Claws, FireNo Items

Aren't you glad you used that Stimpack?
« Last Edit: May 19, 2012, 19:50 by raekuul »
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Pricklyman

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Re: Doom: The Text Adventure
« Reply #389 on: May 19, 2012, 20:06 »

FIRE SHOTGUN AT IMP #7

"Yippy Kayee..."
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