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Author Topic: Doom: The Text Adventure  (Read 137734 times)

raekuul

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Re: Doom: The Text Adventure
« Reply #510 on: June 27, 2012, 13:02 »

A pack of pumpkin gum falls on your head. "That's the last favor I do for you." growls an ominously deep voice that you haven't heard before.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

IronBeer

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Re: Doom: The Text Adventure
« Reply #511 on: June 27, 2012, 18:21 »

>>Collect gum.
>>Remember what exactly we had to do to melt down the nuclear plant.
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0.9.9.7 Mancubus 1st Lieutenant
[19/12/5/1/0]

raekuul

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Re: Doom: The Text Adventure
« Reply #512 on: June 27, 2012, 19:15 »

You obtain gum, complete with out-of-place collection sound and a quote from They Live sounding off in your head.

From what you can remember, this place is now on it's road to meltdown. "There's nothing else to do here aside from possibly trying to kill that Labguy with the really big unidentifiable gun, but I wouldn't recommend that."


INVENTORY:
75 HP
Armor Rating 1
70 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
1 Chainsaw
1 Useless Chainsaw
3 Standard-Issue Armor (70*, 34, 19)
Stimpack
Medikit
Mod Toolkit (1/0/0/0)
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
Pumpkin Gum
Smut
110 Bullets
8 Shells
305 Experience Points
113 Rage Points
0 Over Points

Exits:
Nuclear Plant 7
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #513 on: June 28, 2012, 01:16 »

GOTO NUCLEAR PLANT OUTSIDE A, CAUTIOUSLY
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Klear

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Re: Doom: The Text Adventure
« Reply #514 on: June 28, 2012, 04:42 »

You obtain gum, complete with out-of-place collection sound and a quote from They Live sounding off in your head.

I love this post =)
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Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Silhar

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Re: Doom: The Text Adventure
« Reply #515 on: June 28, 2012, 05:20 »

READ GONE FISHIN'-BRAND NUCLEAR REACTOR CORE OWNER'S MANUAL
FIND CHAPTER ABOUT WHAT TO DO DURING A MELTDOWN

raekuul

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Re: Doom: The Text Adventure
« Reply #516 on: June 28, 2012, 08:54 »

You exit the building and find a nice cave to hide in.

You read your owner's manual, the section on Meltdowns.

"Should a meltdown be imminent, increase water flow. The design of the core means that it will quickly cool so long as there is sufficient water. The amount of water necessary varies with how much power you attempt to output.

In the event of an unavoidable meltdown, leave the building. The building will not explode, nor will the actual core release radiation, but there will be many areas where the heat will be well outside of the range of human endurance."
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #517 on: June 28, 2012, 09:25 »

So now what... we wait?
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raekuul

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Re: Doom: The Text Adventure
« Reply #518 on: June 28, 2012, 10:02 »

As things stand, you've effectively ground the invasion plans of the bruiser brothers to a halt simply by sabotaging the one electricity production facility that was under the BB's control. From here on in, it would just be making hell for the BBs until either the character dies or until everything else on Phobos is dead.

In all honesty, I'm a bit overstretched on these text adventures, between starting Amuletquest (that's the one based on The Immortal for Sega Genesis/NES) again on a different forum, continuing to run Forumquest over on the Grey Labyrinth, and starting a Touhou-themed text adventure back on IWBTF.

Besides, what I'd really like to do is be a part of a Darksun-setting D&D game, but I don't have any of the relevant sourcebooks.
« Last Edit: June 28, 2012, 10:04 by raekuul »
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Silhar

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Re: Doom: The Text Adventure
« Reply #519 on: June 28, 2012, 11:17 »

If you like, I might take this burden from you. If you fill me on the details of mechanics and plot, of course.

raekuul

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Re: Doom: The Text Adventure
« Reply #520 on: June 28, 2012, 16:11 »

The Game Overview section of the first post has been updated to reflect everything that's been changed since the last time the Game Overview section was updated.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #521 on: July 19, 2012, 17:39 »

* thelaptop revives the old PBF

WAIT FOR MELTDOWN
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