DRL > Discussion
How do you know if you're a good/bad DoomRL player?
Waterlemon:
The RNG will always be a factor in the game, but maybe I'm not supposed to be dying so much. Judging from what I've read and watched online, it's almost as if people tend to win more than they lose (or it could be that they end the game if it's going bad, not sure). Is it normal to have a high score roster of nothing but 50+ dead folk with just a few winners? .... I haven't even completed a UV game yet, let alone unlock Ao100.
At first, it seemed like a trial-and-error thing. I'm... I'm pretty sure I'm playing correctly, but... corner shooting and playing defensively only go so far, especially when Barons start spawning at Level 7. Am I doing something wrong?
Matt_S:
I haven't even played a game on UV yet (though I have played a couple of games on N! just to see how hard it is; I killed a couple of formers in the base entry before dieing...), but I don't consider myself a bad player (nor a particularly good one :P ). Lately I've been doing pretty good, even getting my first HMP win. Nowadays I rarely die when I play on HNTR, and I'm getting to the point where I consistently get far in HMP also. Note though that I also pretty much always play for 100% kills which results in more deaths.
Really though, skill is relative. When I first started playing I sucked even on ITYTD, so I imagined a good player would be one who could beat the game. Then I came to these forums after I finally won a few ITYTD games and saw how people were dominating me. Then after a lot of work I finally won my first HNTR game. I think the mortem shortening of the difficulties can help you determine what qualifies as good: ITYTD is (E)asy, HNTR is (M)edium, and HMP is (H)ard; UV an N! are completely different labels above and beyond hard, so beating them places one beyond "good" I would say.
There's a program called Roguelike Studio that lets you record your playthroughs of various roguelikes including DoomRL; I don't personally use it, but if you'd like criticism of your playstyle you could record your games and post them here.
thelaptop:
Playing defensively can only get you that far. As the difficulty ramps up, you'll find that sometimes just getting out of the way is better than turtling and trying to out-gun the foes. Only when you are At One with the AI will you be able to kill everything that you encounter.
tl;dr The coward's game is a worthy one to go for if winning is your only criterion. Challenges and badge requirements are a different story altogether...
AlterAsc:
--- Quote ---Is it normal to have a high score roster of nothing but 50+ dead folk with just a few winners?
--- End quote ---
I believe it is.It also depends on playstyle though.I started doomrl on htnr and i think i had even worse death/win ratio.
And about beating new difficulties:when i started playing on UV i just couldn't win.Nothink like mancubi instakill or smth like that.I just slowly lost ammo and medpacks until i died.It was sometimes so frustrating, i couldn't find the reason why i can't win and wanted to quit this game.Then i won and things went better.And i lived happily ever after until i went to N!.
Also some builds are just stronger than others, depending on your goal.
Sambojin:
Strangely enough, my kill record has gotten worse as the versions progress. I've become a better player, it's just not reflected in my player profile. Mostly I think it's because I stuff around for the first couple of weeks in each new release checking things out, save scumming to play with new assemblies etc. I used to just be concerned about winning, now I like trying out the new content, builds and medals/challenges.
That, and I'm stupid. If my missus asks me a long and involved question, I usually like to pretend that I can think, talk and play computer games at once. I can't. Deaths are inevitable in this situation. It's probably not her fault, although I blame her all the same.
So to answer your question, you know you're a bad player if you play like me.
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