DoomRL > Bug Reports

Crash in Hell's Arena [FIXED]

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xwdishere:
Version: 0.9.8.5 Windows
On "Too Young To Die" mode (Yes, I'm bad at video games), while moving from Round 2 to Round 3 on Hell's Arena, after I killed the second wave of monsters and hit "y", DoomRL crashed. I got this bug dump, it told me to just write down the line numbers and file name:

--- Code: ---line 743 of dfbeing.pas
line 544 of dflevel.pas
line 266 of doombase.pas
line 21 of doomrl.pas
--- End code ---
Good news: The "save on crash" feature works. That's really handy.
I didn't get this again when I tried to duplicate the bug.

Also, can somebody tell me if the green walls are supposed to be in the game?

Blade:
Green walls is indestructabe walls(indestructible to all, except one thing, that are destroying everything))

Kornel Kisielewicz:
A Range Check error :|. No idea... I'll try to provide a safety mechanism for that in the next version...

Gezol:
I've gotten this crash a few times, and I'm pretty sure that it happens when the last monster in a wave is a cacodemon who gets killed by the explosion of it's own projectile. I haven't tried to seriously test it, but for me, the crash always seems to happen when that situation occurs, and never at any other time- and it makes sense that it might confuse the game, since the player didn't actually kill the last monster.

Haven't posted in a while, but I just wanted to say I'm really enjoying the new version. It seems like it's  even harder than the last one, though that may be my perfectionist streak coming out. I always have to try to become the arena champion, rare as it is that I actually manage to do it...

Kornel Kisielewicz:
Woah! Gezol,  This bit of information REALY helped! I think I now know why :D

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