DRL > Discussion
Advice on UV?
Sambojin:
For a normal UV game (no challenges or weird medal attempts) I've found that shotgun based games to be the easiest whilst learning. With a couple of levels of reloader, even the basic shotgun starts to shine. I also recommend always doing Hell's Arena, the place is essentially made for shotguns and corner shooting, and once you have a RL your Hell Knight problems will dissappear.
A few builds that I found easy are:
Marine: Rel->Rel->BA (for the arena supercharge, MAD build later)
Technician: Rel->Rel->SM (slap your tech mod on your first shotgun, WK for modding later)
Scout: Int->Int->Rel (perfect corner shooting, maybe a juggler build for later)
Any: Fin->Jug->Rel (carry a shotgun in your current and prepared slot, switch as needed, juggle to RL if needed later).
These aren't necessarily the strongest builds, but they'll usually last throughout the game without a hitch. They also don't really screw up your build down the track. The lowering of reload times of the shotgun has made it a very nice weapon indeed.
alver:
A quick question regarding the last advice - does Juggler also help with the time it takes to equip a new weapon from inventory? I thought it's 1s no matter Juggler or not.
Sirdec:
Juggler doesn't help with equipping weapons from inventory. Only Quick/swap and quick-keys weapons will take no time.
Thus it's a good idea if you have Juggler to allways keep a non-covered by quick-keys weapon in prepared slot, the Missile Launcher from the Wall comes easy to mind here.
alver:
...what are quick-keys weapons exactly? and does readying them without juggler comes faster than equipping weapons "manually", via inventory screen?
Zecks:
The weapons are
0: chainsaw
1: knife
2: pistol
3: shotgun
4: combat shotty
5: double shotty
6: chaingun
7: rocket launcher
8: plasma rifle
9: BFG9000
However, I think you still can put pretty much whatever weapon as "quickswap" if you fiddle around with keybindings.lua. Juggler will likely be changed later to remedy this IIRC.
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