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Author Topic: [H|AoMr|90%|25|YASD] My ammo...  (Read 4289 times)

Javarra

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[H|AoMr|90%|25|YASD] My ammo...
« on: December 19, 2011, 01:47 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Javarra, level 9 Cacodemon Sergeant Major Marine,
 ripped apart by a cyberdemon on level 25 of the Phobos base.
 He survived 117504 turns and scored 104001 points.
 He played for 13 hours, 27 minutes and 21 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 480 out of 530 hellspawn. (90%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 2

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  UAC Star (bronze cluster)
  Gatekeeper Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  ..............................###.....#.......#>#.........#
  ..............................................###.........#
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  ....##.............................CX.....................#
  .....#.......................................#.#..........#
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  .........###..............................###.............#
  .........###..............................###.............#
  .........###..............................###.............#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 39233/9
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Son of a bitch   (Level 2)
    Son of a gun     (Level 3)
    Dualgunner       (Level 1)
    Triggerhappy     (Level 2)
    Bullet Dance     (Level 1)

  SoG->SoG->DG->SoB->SoB->TH->MBD->TH->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   speedloader pistol (2d4) [0/6]
    [c] [ Boots      ]   modified plasteel boots [2/2] (79%) (A)
    [d] [ Prepared   ]   speedloader pistol (2d4) [0/6]

-- Inventory -------------------------------------------------

    [a]   modified red armor [1/6] (4%) (P)
    [b]   fireproof red armor [2/4] (27%)
    [c]   red armor [2/4] (38%)
    [d]   onyx armor [2]
    [e]   envirosuit pack
    [f]   technical mod pack
    [g]   agility mod pack
    [h]   bulk mod pack

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    72 former humans
    56 former sergeants
    23 former captains
    127 imps
    44 demons
    55 lost souls
    21 cacodemons
    21 barons of hell
    21 hell knights
    17 arachnotrons
    3 former commandos
    3 pain elementals
    6 arch-viles
    4 mancubi
    4 revenants
    2 bruiser brothers
    1 shambler

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He cowardly fled the Arena.
  On level 6 he stormed the Chained Court.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a speedloader pistol!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a speedloader pistol!
  On level 13 he assembled a fireproof armor!
  On level 13 he ventured into the Halls of Carnage.
  On level 14 he encountered an armed nuke!
  On level 15 he encountered the Phobos Hellgate.
  He sounded the alarm on level 16!
  On level 19 he encountered an armed nuke!
  He left level 22 as soon as possible.
  He left level 23 as soon as possible.
  Then at last he found Phobos Arena!
  On level 25 he finally ripped apart by a cyberdemon.

-- Messages --------------------------------------------------

 You are hit!
 You dodge! Boom!
 You dodge! Boom!
 You use a large med-pack. You feel fully healed.
 You see : a Cyberdemon (heavily wounded) [m]ore | blood
 You miss the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 You hit the Cyberdemon. You are hit! Your red armor is damaged!
 You miss the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 You use a fire skull. You are hit!
 You see : a Cyberdemon (heavily wounded) [m]ore | blood
 You hit the Cyberdemon.
 You miss the Cyberdemon. You are hit! Your red armor is damaged! The
 Cyberdemon reloads his rocket launcher.
 You miss the Cyberdemon.
 You hit the Cyberdemon. You are hit! Your red armor is completely
 destroyed! You die!... Press <Enter>...

-- General ---------------------------------------------------

 41 brave souls have ventured into Phobos:
 37 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 3 souls destroyed the Cyberdemon...
 3 killed the bastard and survived.

--------------------------------------------------------------

This Angel of Marksmanship should have been a win, if only I hadn't stupidly run out of bullets with the Cyberdemon down to only 'heavily wounded'.

It didn't help that practically no ammo spawned in Phobos Hell, but I've come to expect that. No, what really made this a stupid death was level 24, which was one of those warehouse levels with 3 large rooms and a couple of smaller ones. I started in the left room, explored that room almost completely, then started to attack the center room full of two arch-vile/baron packs. A Bulletdance build is incredibly powerful in terms of raw damage -- by this point, I was killing viles in two or three  six-bullet-bursts. The problem was that by the time I dealt with both viles on this floor, I was down to something like 50 bullets, and still no stairs. So of course I finally find them tucked away in the corner of that first room, in one of the two tiles I neglected to uncover in my first pass through the room.

If I had just explored that first room fully when I started level 24, I would have had plenty of ammo left for the Cyberdemon, and would have won the game easily.

Sigh.
Logged
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