DRL > Requests For Features

Proposed Feature - Difficulty Levels

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Kornel Kisielewicz:
DoomRL version 0.9.9 will definitively feature Difficulty Levels akin to the original. How will they work I havn't decided yet, tough. There will be 5 difficulty levels following Doom:

* I'm Too Young To Die -- probably two times more ammo, and player will take half damage.
* Hey, Not Too Rough -- default level, as it is now, maybe a little less monsters
* Hurt Me Plenty -- more monsters
* Ultra-Violence -- even more monsters, little more ammo
* Nightmare -- (unlocked only if you manage to beat DoomRL on at least "Hurt Me Plenty" level) monsters as per Ultra-Violence, monster respawn, monsters attack more often

Difficulty Level will be noted in the highscore list and mortem.txt, also it will give a following modifier to overall score:

* I'm Too Young To Die -- *1/2
* Hey, Not Too Rough -- standard
* Hurt Me Plenty -- *2
* Ultra-Violence -- *4
* Nightmare -- *8

The Difficulty will be chosen at the beginning of the game.

What do you think?

Igor Savin:
Hm, there could be XP gain increase at more difficult levels. Nightmare can feature random monster generation during the game (this can replace respawn, as it's easier to implement).

Will there be ASCII art for different Marine faces-difficulty levels in the beginning :)? Or was it Wolfenstein-only feature?..

How about progressive difficult, like in Max Payne (yeah, yeah, undoomish; just considering the options)? The better you perform (less turns, more monsters killed, less damage taken), the more difficulty raises, and if you do poor, it decreases. Not necessarily Difficulty Levels changing, bu certain variables can be adjusted - like monster generation rate, ammo\supply generation rate...

Kornel Kisielewicz:
Quoting: Igor SavinHm, there could be XP gain increase at more difficult levels.
XP gain will be naturaly higher because of the higher amount of monsters.

Quoting: Igor SavinNightmare can feature random monster generation during the game (this can replace respawn, as it's easier to implement).
Yup it will be so.

Quoting: Igor SavinWill there be ASCII art for different Marine faces-difficulty levels in the beginning :)? Or was it Wolfenstein-only feature?
It was Wolfenstein ;-).

I don't like the progressive difficulty -- seems too... hmm... easy on the player ;-).

JimmyJ:
Well, i think ascII art for marine face difficulty levels would add to the "DoomRL" "Experiance".

Kornel Kisielewicz:
Ok, but find me someone who will draw those faces :-P

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