DRL > Requests For Features
Proposed Feature - Difficulty Levels
Kornel Kisielewicz:
Quoting: Zephyre SyxYea. Combat knife plus the time to switch it vs. Point Blank range with the pistol plus more damage. Throwing it out to the trash or making tactical advantages with the use of the knife could help.
Any suggestions how to fix it?
Quoting: Zephyre SyxOh, have you checked out http://voyager.adsl.dk/tools/jpeg2ascii/ ? Well, just trying to help with turning pictures to ascii thingy, even if myself don't use it much.
I use a similar program ;-). You don't think I've drawn all those monsters by hand, do you? I only made corrections to the generated images, and then hand coloured them.
Anonymous:
Quoting: Kornel KisielewiczQuoting: Zephyre Syx
Yea. Combat knife plus the time to switch it vs. Point Blank range with the pistol plus more damage. Throwing it out to the trash or making tactical advantages with the use of the knife could help.
Any suggestions how to fix it?
Make an assignable melee weapon would be the only way.
That, and/or making them 100% accurate.
Or free action to switch to a melee weapon...
JimmyJ:
Quoting: Kornel Kisielewicz
I use a similar program ;-). You don't think I've drawn all those monsters by hand, do you? I only made corrections to the generated images, and then hand coloured them.
What program\s do you use?
Anticheese:
I think that we should take a leaf from Jazz Jackrabbit here and make it so that as you select different difficulty levels a more tougher faced marine will appear to the side of the selection screen
(I.E Baby like for ITYTD up to uber-tough for nightmare)
Ok fine, JJR didint have marines, Allthough later on it DID have turtles with laser rifles.
EDIT: I approve of the idea
Lexman:
Quoting: AnticheeseI think that we should take a leaf from Jazz Jackrabbit here and make it so that as you select different difficulty levels a more tougher faced marine will appear to the side of the selection screen
I like that idea. it would make people want to try diffrent difficulty lvls more
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