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Author Topic: [Solved][0.9.9.5] Can not Dualreload with Combat Pistol in Front  (Read 3921 times)

Gamer-man

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Like it says, can't dualreload if the combat pistol is in the front slot.  everything works when combat is in the prepaired slot, and shooting works.  just reloading give me the message "no special reload"
« Last Edit: January 08, 2012, 15:25 by tehtmi »
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tehtmi

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #1 on: January 06, 2012, 19:18 »

Fixed for 0.9.9.6!
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Matt_S

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #2 on: January 06, 2012, 20:21 »

I think this is technically true for the Blaster as well, but that very well may be working as intended.
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tehtmi

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #3 on: January 06, 2012, 20:26 »

The blaster can't reload at all since it is recharging...  Probably this won't be changed. It doesn't hurt to use the blaster in the offhand, and two blasters don't need any reloading at all :)
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Matt_S

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #4 on: January 07, 2012, 11:22 »

However, if you have the blaster in your off-hand, then you can't fire it if your main hand regular pistol is out of ammo.  I actually ran into this situation in an AoMr run a while ago, and there were situations where I wanted to keep shooting my blaster with Bullet Dance after my regular pistol ran out of ammo.
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tehtmi

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #5 on: January 07, 2012, 12:50 »

I had one idea. What if Dualgunner allows instant 'z' swapping when two pistols are equipped? I think this would fix your blaster issue along with making it easier to take advantage of unique pistols' other special reloads.
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Kornel Kisielewicz

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #6 on: January 07, 2012, 13:42 »

tehtmi++
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Kornel Kisielewicz

Sirdec

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #7 on: January 07, 2012, 14:34 »

There is (or may long time i have had special pistols in a AoMr run) also issues having Dualgunner and special guns as the Trigun or GCB...
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tehtmi

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #8 on: January 07, 2012, 14:59 »

There is (or may long time i have had special pistols in a AoMr run) also issues having Dualgunner and special guns as the Trigun or GCB...

It used to be the case that these pistols would trigger their special reloads from the prepared slot when doing an dualreload which was very annoying.  This is not the case in 0.9.9.5, though, dualreload works fine when these are in the prepared slot.  It is annoying that you can't dualreload when one of these is in the main weapon slot, which would be alleviated by the insta-swap idea.
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Gamer-man

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #9 on: January 07, 2012, 16:06 »

it would also fix the rather arbitrary gameplay function that you can fire the gun in front when the back gun is out of ammo, but not the reverse.

Also, since it isn't clear (and i didn't want to waste my mods combat pistol the game i got it), does the speedloader build only work on a normal pistol, or anything in the pistol category?  I assumed the prior, but it'd be nice if they always refered to the category as a plural or something to differentiate. (the shotguns category vs a shotgun, the pistols category vs a pistol) though not really necessary.
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tehtmi

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #10 on: January 07, 2012, 16:12 »

Also, since it isn't clear (and i didn't want to waste my mods combat pistol the game i got it), does the speedloader build only work on a normal pistol, or anything in the pistol category?  I assumed the prior, but it'd be nice if they always refered to the category as a plural or something to differentiate. (the shotguns category vs a shotgun, the pistols category vs a pistol) though not really necessary.

I agree, this ambiguity can be confusing.  In this case, you need a basic pistol; exotic and unique pistols won't work for the assembly.
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AStranger

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #11 on: January 07, 2012, 21:18 »

tehtmi++
tehtmi = tehtmi << 2, assuming there are still enough bits left in the data structure. I guess *=4 is roughly the same, but this is still a really good idea.
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[24|23|20|18|13] v.0.9.9.3
[17|10|8|5|2] v.0.9.9.2
[15|11|10|6|3] v.0.9.9.1
[18|17|14|10|6] v.0.9.9

tehtmi

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Re: [0.9.9.5] Can not Dualreload with Combat Pistol in Front
« Reply #12 on: January 08, 2012, 14:20 »

What if Dualgunner allows instant 'z' swapping when two pistols are equipped?

Implemented.
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