DRL > Requests For Features
"Smarter" Enemies (If I can call that)
Klear:
I believe monsters could hear you ever since Wolfenstein 3d, so I'm all for that.
spacedust:
--- Quote from: 2DeviationsOut on January 06, 2012, 10:53 ---Sounds good, except for the "hunting" enemies, obviously. Perhaps some weapons would have a larger sound signature, like a BFG or a rocket launcher, while the pistol could be quieter, and the blaster might be almost silent. This would definitely make the game easier on Melee characters, since they would probably have a small sound signature.
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That would really increase the difference between melee and ranged characters in a good sort of way. With melee I sometimes feel like Santa trying to lure formers into a dark doorway with medpacks so that I can have them one on one. It would give it a totally different feel to attempt to sneak up on enemies.
--- Quote from: Game Hunter on January 06, 2012, 11:59 ---I had this idea about a year ago, so you might find some possibilities in the thread I posted at the time. We might go somewhere with this, but only once sounds can actually be understood in four directions (currently there is only a "stereo" for noises coming from the left or right, with no regard to up/down). Otherwise it'd be unfair to the player!
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This is a interesting issue that I notice a lot when playing. I keep wishing that I could "hear" whether they're above or below me. Brainstorm?
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