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DoomRL (v.0.9.9.5) roguelike post-mortem character dump
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Twitch, level 9 Demon Sergeant Major Technician,
defeated the Mastermind on level 8 of Hell.
He survived 69647 turns and scored 76256 points.
He played for 50 minutes and 40 seconds.
He didn't like it too rough.
He killed 396 out of 488 hellspawn. (81%)
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 5
Levels completed : 3
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Hell Armorer Badge
Technician Silver Badge
Armorer Silver Badge
Marksman Bronze Badge
Marksman Silver Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 24/50 Experience 33460/9
ToHit Ranged +2 ToHit Melee +4 ToDmg Ranged +1 ToDmg Melee +4
-- Traits ----------------------------------------------------
Class : Technician
Son of a bitch (Level 1)
Son of a gun (Level 3)
Reloader (Level 1)
Eagle Eye (Level 1)
Brute (Level 1)
Dualgunner (Level 1)
Whizkid (Level 1)
SoG->SoG->DG->WK->EE->SoG->Rel->SoB->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (95%) (BP)
[b] [ Weapon ] Dragonslayer (9d9)
[c] [ Boots ] protective boots [2/2] (96%) (A)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] storm bolter pistol (1d9)x6 [30/30]
[b] speedloader pistol (2d4) [6/6]
[c] pistol (2d5) [8/8] (B1P1T1)
[d] blue armor [2/2] (81%)
[e] fireproof red armor [4/4] (76%)
[f] red armor [4/4] (74%)
[g] ballistic vest [3/3] (100%) (PT)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] 10mm ammo (x40)
[k] 10mm ammo (x100)
[l] 10mm ammo (x100)
[m] large med-pack
[n] large med-pack
[o] phase device
[p] phase device
[q] envirosuit pack
[r] thermonuclear bomb
[s] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 60% feet 60%
Melee - internal 0% torso 60% feet 60%
Shrapnel - internal 0% torso 60% feet 60%
Acid - internal 0% torso 60% feet 85%
Fire - internal 0% torso 85% feet 60%
Plasma - internal 0% torso 60% feet 60%
-- Kills -----------------------------------------------------
96 former humans
63 former sergeants
9 former captains
82 imps
26 demons
56 lost souls
22 cacodemons
10 hell knights
8 barons of hell
7 arachnotrons
2 former commandos
4 pain elementals
1 revenant
2 mancubi
3 arch-viles
2 bruiser brothers
1 shambler
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he witnessed the Wall.
Not knowing what to do, he left.
On level 8 he encountered the Phobos Anomaly.
On level 10 he entered Hell's Armory.
On level 10 he assembled a speedloader pistol!
On level 10 he assembled a storm bolter pistol!
On level 10 he assembled a fireproof armor!
He destroyed the evil within and reaped the rewards!
On level 12 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
He left level 20 as soon as possible.
On level 22 he entered the Lava Pits.
He decided it was too hot there.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Spider Mastermind hits you. You need to taste blood!
This weapon isn't worthy of a marksman! You hit the Spider Mastermind. The
Spider Mastermind hits you. You need to taste blood!
This weapon isn't worthy of a marksman! You hit the Spider Mastermind. The
You see : a Spider Mastermind (mortally wounded) [m]ore | pool of blood
This weapon isn't worthy of a marksman! You hit the Spider Mastermind. The
Spider Mastermind hits you. You need to taste blood!
This weapon isn't worthy of a marksman! You hit the Spider Mastermind. The
Spider Mastermind hits you. You need to taste blood!
This weapon isn't worthy of a marksman! You hit the Spider Mastermind. The
Spider Mastermind hits you. You need to taste blood!
This weapon isn't worthy of a marksman! You hit the Spider Mastermind. The
You see : a Spider Mastermind (almost dead) [m]ore | pool of blood
This weapon isn't worthy of a marksman! You hit the Spider Mastermind. The
Spider Mastermind dies. You feel relatively safe now.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
-- General ---------------------------------------------------
6 brave souls have ventured into Phobos:
2 of those were killed.
4 souls destroyed the Mastermind...
3 killed the bitch and survived.
1 showed that it can outsmart hell itself.
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Ok, first off, I'm proud of myself for figuring out how to wield the Dragonslayer. Somewhat fittingly, of course I figure that out during an AoMr run. Therein goes the loss of the YAAM- I didn't even realize I was punching everything to death right away, but once I picked up on that, I figured it would probably be better just to run down to Dis ASAP. Gotta hand it to my character, though: even 'zerked out of his freaking mind with the Mastermind bearing down on him, my character stuck to his principles and punched out the Mastermind. Which was actually pretty easy- the Mastermind's really squishy in melee combat, so much so that I might go primarily for Chainsaw kills in the future.
Some other thoughts: Phobos Anomaly is a mofo under AoMr. I've never really figured out how to do it cleanly under this challenge, and given the changes to Lost Souls and to the Anomaly in general, I simply don't see an easy way to clear it without a lucky phase, a Shockwave Pack, or simply losing a lot of health. That Ballistic Vest saved my sorry ass from the Lost Soul ambush, but the Bruiser Bros. pretty much bruised each other. I think they did about as much damage to each other (from splash) as I dealt with my guns. Also, managed to put together a Storm Bolter Pistol in Hell's Armory; praise the f'ing Emperor! Just before I grabbed the DS, I was capable of occasionally one-salvoing Hell Knights, and killed Barons before they could respond. I shudder to consider what the SBP might be capable of in the hands of a Sharpshooter.