Chaosforge Forum

  • March 28, 2024, 05:53
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [Not Bug][0.9.9.5 WinXP SP3] lost souls not palalyzed  (Read 1273 times)

ortoslon

  • Guest
[Not Bug][0.9.9.5 WinXP SP3] lost souls not palalyzed
« on: January 07, 2012, 20:35 »

While other enemies don't act for some time after being lever-summoned or at level start, lost souls act the next turn.
« Last Edit: January 08, 2012, 15:23 by tehtmi »
Logged

tehtmi

  • Programmer
  • Local Inquisitor
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 458
    • View Profile
Re: [0.9.9.5 WinXP SP3] lost souls not palalyzed
« Reply #1 on: January 07, 2012, 20:44 »

This is just a quirk of the game's speed system.  Lost souls are faster than other enemies, so they are quicker to recover from the surprise of being summoned.  They're a lot faster... twice as fast or more in a lot of cases, so the difference is very noticeable.  Not a bug.
Logged
Pages: [1]