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Author Topic: [M|YAMM|YAFW] First run, full win  (Read 2398 times)

Deathwind

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[M|YAMM|YAFW] First run, full win
« on: January 10, 2012, 22:04 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Deathwind, level 12 Human Private Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 174099 turns and scored 136648 points.
 He played for 2 hours, 50 minutes and 16 seconds.
 He didn't like it too rough.

 He killed 749 out of 749 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  UAC Star (silver cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Technician Bronze Badge
  Armorer Bronze Badge
  Gatekeeper Bronze Badge
  UAC Bronze Badge
  Veteran Bronze Badge
  Lava Bronze Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Brick Bronze Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge
  Arachno Bronze Badge
  Arena Bronze Badge
  Skull Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  ..........................................................#
  ....................................................%..%..#
  .........................................................%#
  ...............................................X..........#
  ............................................|............%#
  ...........................................|}|............#
  .........................................................%#
  ..........................................................#
  ..........................................................#
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 96/60   Experience 68682/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Rel->Rel->SoB->SoB->TH->TH->MAc->Fin->Fin->WK->WK->Bad->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (76%)
    [b] [ Weapon     ]   plasma rifle (1d9)x8 [32/40] (A1F1P2T1)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   nuclear BFG 9000 (8d8) [14/88] (B3T1)

-- Inventory -------------------------------------------------

    [a] missile launcher (6d6) [4/4]
    [b] BFG 9000 (10d8) [130/130] (B1)
    [c] red armor [4/4] (72%)
    [d] red armor [4/4] (100%)
    [e] red armor [4/4] (100%)
    [f] nanofiber red armor [3]
    [g] rocket (x12)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x68)
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] phase device
    [s] homing phase device

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    81 former humans
    45 former sergeants
    21 former captains
    95 imps
    51 demons
    231 lost souls
    51 cacodemons
    42 hell knights
    32 barons of hell
    53 arachnotrons
    2 former commandos
    16 pain elementals
    10 mancubi
    10 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he found the Acid Spitter!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a nanofiber armor!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the Jackhammer!
  On level 13 he assembled a tactical boots!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 18 he entered the Vaults.
  On level 18 he found the Grammaton Cleric Beretta!
  He cracked the Vaults and cleared them out!
  On level 19 he ran for his life from acid!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (heavily wounded) [m]ore | floor
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) [m]ore | floor
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack. The missile hits John Carmack. You are hit!
 Fire -- Choose target...
 You see : John Carmack (almost dead) [m]ore | floor
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. John Carmack dies. You feel relatively safe now.
 Congratulations! You defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

  He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------

First run with the new version and I gotta say it's a bit of a change.

Is the combat shotgun so over powered that you needed to push it all the way into hell itself? My first one was IN the vaults... Come to think of it I didn't see steel boots till lvl 13, I guess it's one way to balance the assemblies.

Ran out of shells at the wall, the new AI appears to make the barons keep their distance till they see you (don't quote me on that)

Fixing the walls of the hellgate and city of skulls was a bit of a suprise but long overdue.

Got ammochain just before the armory and the firestorm pack for killing the shambler. The plasma rifle was a few floors later and that was about it, almost nothing can stand up to that gun chainfireing.

Cyberdemon was FAR harder than ever before, just how much was added to his sight range +3 or is it +4? I only saw him once and had to blind fire ALOT of plasma to kill him. I would rather fight the baron hacking version of JC, I wouldn't need quite as many med kits.

I had 3 inv globes near the stairs to UC but I left my chainsaw back on phobos.

The mortuary was a cakewalk, phase kit droped me next to 3 of the viles, BFG'd 2 before they could even act, rifled the other and walked right.

Two env suits and less than a stack of plasma later I had the lava element.

Very nice touch with Dis, I always wondered why Cyberdemon's level didn't have the traditional enterence but I guess the spider stole it.

JC was easy but the Cacodemons are an improvement to the lost souls and he did have a new trick this time.

In general it's a great release but i thought it was going to be longer not shorter...
Logged
v.997 [16/5/2/0/0]

MaiZure

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Re: [M|YAMM|YAFW] First run, full win
« Reply #1 on: January 10, 2012, 22:46 »

In general it's a great release but i thought it was going to be longer not shorter...

The general sentiment is that DoomRL broke away from it's coffee-break feel and a lot folks didn't like that
In fact, there was an Internet Radio interview stating that a few months back. The result was this shift.

Now there is a lot mroe going on in a slightly shorter package - I personally love the pace!
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Hell Knight 1st Lt. (.997)
[22/13/9/2/0]
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