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Author Topic: [H|AoB|YAVP] Another life in the fast lane (7m31s)  (Read 4805 times)

MaiZure

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[H|AoB|YAVP] Another life in the fast lane (7m31s)
« on: January 12, 2012, 00:18 »

This time I bumped up the difficulty two notches for my first ever attempt of AoB at the HMP level (I usually only do HNTR and N!)

No change in strategy here - run to CC and get the chainsaw. Killed a bit more this time around

Balance note for dev team: this was the FIRST attempt at this difficulty.

--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 MaiZure, level 6 Cacodemon Captain Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 8528 turns and scored 75699 points.
 He played for 7 minutes and 31 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 129 out of 525 hellspawn. (24%)
 Who gave him the ticket to hell, anyway?
 He was an Angel of Berserk!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 0

-- Awards ----------------------------------------------------

  Major Icarus Cross
  Compet-n Platinum Cross
  Berserker Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ##########................................#################
  #########...............####...............################
  ########.......####.....####.....####.......###############
  #######........####.....####.....####........##############
  ######.........####.....####.....####.........#############
  #####..........####...............###..........############
  ####............................................###########
  ####....####............................####....###########
  ####...&####............................####....###########
  ####....####............................####&...###########
  ####....####............................####....###########
  ####............................................###########
  #####..........####..............####..........############
  ######.........####.....####.....####.........#############
  #######........####.....####..X..####........##############
  ########.......####.....####.%...####.......###############
  #########...............####...............################
  ##########................................#################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 43/50   Experience 12746/6
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)

  Bru->Bru->Ber->Bru->HR->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [1/4] (19%)
    [b] [ Weapon     ]   chainsaw (4d6)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (100%)
    [b] blue armor [2/2] (100%)
    [c] combat knife (2d5)
    [d] small med-pack
    [e] small med-pack
    [f] small med-pack
    [g] small med-pack
    [h] thermonuclear bomb
    [i] steel boots [1/1] (100%)
    [j] steel boots [1/1] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 60%   feet 60% 
    Melee      - internal 0%    torso 60%   feet 60% 
    Shrapnel   - internal 0%    torso 60%   feet 60% 
    Acid       - internal 0%    torso 60%   feet 60% 
    Fire       - internal 0%    torso 85%   feet 60% 
    Plasma     - internal 0%    torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    19 former humans
    8 former sergeants
    5 former captains
    23 imps
    23 demons
    29 lost souls
    4 cacodemons
    3 hell knights
    2 barons of hell
    1 arachnotron
    3 former commandos
    1 pain elemental
    1 revenant
    1 mancubus
    2 arch-viles
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  He left level 2 as soon as possible.
  He left level 4 as soon as possible.
  On level 4 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 16 he found the Tower of Babel!
  He left level 19 as soon as possible.
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  He left level 21 as soon as possible.
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 armor is damaged! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
 hits you. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. You feel
 relatively safe now. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 151 brave souls have ventured into Phobos:
 128 of those were killed.
 4 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 13 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 11 killed the bitch and survived.

--------------------------------------------------------------
Logged
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Zecks

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Re: [H|AoB|YAVP] Another life in the fast lane (7m31s)
« Reply #1 on: January 12, 2012, 00:37 »

I've never died on difficulties lower than UV since I started a new file. (though i manually quit sometimes before certain death)
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[23/21/16/13/5]

MaiZure

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Re: [H|AoB|YAVP] Another life in the fast lane (7m31s)
« Reply #2 on: January 12, 2012, 00:40 »

I consider myself an average player - I shouldn't be able to post these mortems

Point being that unarmed rush strategies are clearly broken epecially now that the enemies seem less aggressive with the new AI.

I'm bringing these strategies to light so they can be squashed! :P
« Last Edit: January 12, 2012, 00:41 by MaiZure »
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Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Klear

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Re: [H|AoB|YAVP] Another life in the fast lane (7m31s)
« Reply #3 on: January 12, 2012, 02:17 »

(I usually only do HNTR and N!)

You usually play Nightmare! and are surprised that HMP is easy?!?
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Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

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Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

MaiZure

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Re: [H|AoB|YAVP] Another life in the fast lane (7m31s)
« Reply #4 on: January 12, 2012, 02:46 »

You usually play Nightmare! and are surprised that HMP is easy?!?

I rarely succeed on N!
But this mortem's significance wasn't the HMP victory - it was the time factor achieved and subsequent design implication.

ITYTD is understandable
But at the HMP level, I expect some tactics to be involved in a victory. The only strategy involved here was rush to the stairs.
I think the problem involves the .995 AI spending more time moving around (chasing and backing away) and less time putting firepower on me.

NOTE: I tried this on UV and I did make it to Deimos on the first attempt but died. What makes the difference is the enemy accuracy boost at the UV level


I've never died on difficulties lower than UV since I started a new file. (though i manually quit sometimes before certain death)

Case and point right there.
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Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Zalminen

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Re: [H|AoB|YAVP] Another life in the fast lane (7m31s)
« Reply #5 on: January 12, 2012, 09:22 »

It still requires quite a bit of luck, I just tried the same tactic on HMP 6 times and always got blasted or eaten during the first 3 levels....

And even further down although the AI sometimes moved when it could have shot allowing me to slip past or back to cover, it wasn't often enough to try doing it all the time. Luck with stairs usually played a lot bigger role than the AI.
« Last Edit: January 12, 2012, 09:34 by Zalminen »
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[25/19/9/0/0] m:25 sp:54 as:38

tinyrodent

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Re: [H|AoB|YAVP] Another life in the fast lane (7m31s)
« Reply #6 on: January 12, 2012, 16:11 »

I suck at speedrunning but tried this technique successfully with ITYTD for a 12 minute run. Then took several tries to even get started with HNTR. One problem is I keep missing the chained court like a dumbass... but this time managed to win it anyway. :) I did not find any invulnerability. Killed Bruiser Brothers with shotgun, Cyberdemon and AoD with a knife, then it was a piece of cake to finish.
Spoiler (click to show/hide)
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MaiZure

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Re: [H|AoB|YAVP] Another life in the fast lane (7m31s)
« Reply #7 on: January 12, 2012, 17:39 »

I suck at speedrunning but tried this technique successfully with ITYTD for a 12 minute run. Then took several tries to even get started with HNTR. One problem is I keep missing the chained court like a dumbass... but this time managed to win it anyway. :) I did not find any invulnerability. Killed Bruiser Brothers with shotgun, Cyberdemon and AoD with a knife, then it was a piece of cake to finish.

Good run - I would also point out that I mean exactly what I said about stair running.
don't worry about the time measured in minutes, but compare turn count
my games are usually around 8000-9000 turns at all difficulties (no N! in this version). I literally take "the shortest path from stair to stair"

I'm either level 1 or 2 when I hit the bruisers and thats insta level. Cybie will give me 1 or 2 more levels and I might grab one more at the end for a usual level 5 finish.

The bruiser strategy is:
1) Still be CC zerked
2 ) trigger their wall and run diag NE and end up attacking from above the top bruiser while the bottom one friendly fires him for me.
« Last Edit: January 12, 2012, 18:15 by MaiZure »
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Hell Knight 1st Lt. (.997)
[22/13/9/2/0]
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