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Author Topic: ASCII graphics for Doom  (Read 22284 times)

Klear

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Re: ASCII graphics for Doom
« Reply #30 on: April 09, 2012, 05:27 »

And here it is:

http://www.youtube.com/watch?v=BrKrL_gUr3s

I'll post the WAD itself once I'm done with all the special levels that don't require stuff I don't know how to make.
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Ashannar

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Re: ASCII graphics for Doom
« Reply #31 on: April 09, 2012, 15:48 »

I like how the letters can be backwards as they move. It's really humorous to me.
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Klear

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Re: ASCII graphics for Doom
« Reply #32 on: April 28, 2012, 08:16 »

Spider's Lair is complete. The teleporting arachnotrons are a little more dangerous then in RL since the game doesn't pause when they suddenly appear behind your back. Next up - Hell's Armory (sans Shambler for now).

Edit: Done. That level is confusing as hell, and much more difficult. Since I was forced to learn how to make doors opened by a switch, City of Skulls is next. That shouldn't take much time. Obviously there won't be the agony elemental.

In other news, it seems it's possible to trigger some stuff by the death of enemies, but it only works in certain levels and on certain monsters. There has to be an advanced editor that would allow me to make the arena a reality.

Edit 2: City of Skulls is done. Double shotgun is much less effective against a swarm of losts souls in Doom. Luckily the rocket launcher makes up for it.
« Last Edit: April 28, 2012, 10:45 by Klear »
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Klear

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DoomRL the doomlike - a Doom mod
« Reply #33 on: March 28, 2013, 02:06 »

Some time ago I finally figured out how to make scripts in Doom maps and I tried it out on Hell's Arena. I had some trouble uploading the video, until now.

http://youtu.be/BGiAKwkUmK0

BTW, looks like with all the new special levels, I have way more work ahead of me.
« Last Edit: March 28, 2013, 06:46 by Klear »
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LuckyDee

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Re: DoomRL the doomlike - a Doom mod
« Reply #34 on: March 28, 2013, 02:16 »

Seeing this reminds me of Macho Business Donkey Wrestler. :)
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thelaptop

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Re: ASCII graphics for Doom
« Reply #35 on: March 28, 2013, 06:45 »

Unlocked and merged.
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grommile

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Re: ASCII graphics for Doom - Now with download!
« Reply #36 on: April 04, 2013, 06:57 »

Edit: I'm making hallways just wide enough so that doomguy can't walk around a former human, but demons barely fit into those and some bigger enemies have absolutely no way to fit inside. I'm NOT looking forward to finding out whatever needs to be modded to make all the enemies smaller.
A BEX file making all the monsters smaller should be pretty simple to write.

http://www.doomworld.com/eternity/engine/dehref.html#things
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Flame_US3r

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Re: ASCII graphics for Doom
« Reply #37 on: April 04, 2013, 15:32 »

Just now saw the Hell Arena video; holy crap it's fantastic.

So meta. Before you know it, someone will get the bright idea to make a real-time action roguelike based on your wad! Doomception.
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Klear

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Re: ASCII graphics for Doom
« Reply #38 on: April 05, 2013, 02:53 »

@grommile

Thanks! I started this just by changing graphics, then I learnt to make levels, and now I know how to make advanced scripts. I guess I'll know everything there is to know of Doom modding by the time I'm finished =)

@Flame_US3r

That is the logical next step, yeah...

@everybody

Thanks for the support! Sadly, I don't have much time to dedicate to this, but I'll be slowly adding to it until it's finished, I hope.
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