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ASCII graphics for Doom

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Klear:
And here it is:

http://www.youtube.com/watch?v=BrKrL_gUr3s

I'll post the WAD itself once I'm done with all the special levels that don't require stuff I don't know how to make.

Ashannar:
I like how the letters can be backwards as they move. It's really humorous to me.

Klear:
Spider's Lair is complete. The teleporting arachnotrons are a little more dangerous then in RL since the game doesn't pause when they suddenly appear behind your back. Next up - Hell's Armory (sans Shambler for now).

Edit: Done. That level is confusing as hell, and much more difficult. Since I was forced to learn how to make doors opened by a switch, City of Skulls is next. That shouldn't take much time. Obviously there won't be the agony elemental.

In other news, it seems it's possible to trigger some stuff by the death of enemies, but it only works in certain levels and on certain monsters. There has to be an advanced editor that would allow me to make the arena a reality.

Edit 2: City of Skulls is done. Double shotgun is much less effective against a swarm of losts souls in Doom. Luckily the rocket launcher makes up for it.

Klear:
Some time ago I finally figured out how to make scripts in Doom maps and I tried it out on Hell's Arena. I had some trouble uploading the video, until now.

http://youtu.be/BGiAKwkUmK0

BTW, looks like with all the new special levels, I have way more work ahead of me.

LuckyDee:
Seeing this reminds me of Macho Business Donkey Wrestler. :)

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