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Author Topic: ASCII graphics for Doom  (Read 22247 times)

Klear

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ASCII graphics for Doom
« on: January 13, 2012, 09:01 »

So... has anybody done that yet? Replace Doom's graphics, so that instead of zombiemen there are lowercase h's, weapons are brackets and the doomguy's face is now just "@"? Hell, you could even remake some of the special levels from DoomRL..!

Because if nobody did that before...

Klear has been possessed!
Klear has begun a mysterious construction!

Edit:

Screenshots, first batch:
Spoiler (click to show/hide)


Screenshots, second batch:
Spoiler (click to show/hide)


Download and installation:

Attached is the DoomRL.wad file with all the graphics and a .bat file which will allow you to run it, as long as you have ZDoom inside the Doom directory. It should work fine, but it's my first time doing something like this, so anything can go wrong.
I've tried to run it on vanilla Doom, but that just throws an error message. I can probably fix it, but it would be a major pain in the ass and as long as ZDoom works, it shouldn't be needed.

I've replaced all relevant textures and sprites present in Ultimate Doom, I think. It works just fine with Doom 2, but a lot of stuff is missing there.

Enjoy!
« Last Edit: April 09, 2012, 05:26 by Klear »
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slartie

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Re: ASCII graphics for Doom
« Reply #1 on: January 13, 2012, 14:41 »

I'm not afraid to admit that I just got that DF reference.

Now I'll crawl back into my nerd cave.
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ParaSait

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Re: ASCII graphics for Doom
« Reply #2 on: January 13, 2012, 14:47 »

I'm not afraid to admit that I just got that DF reference.
Me too. :3

But Doom with huge ascii graphics would look, erm... pretty horrible, I imagine.
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Klear

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Re: ASCII graphics for Doom
« Reply #3 on: January 13, 2012, 15:00 »

Hehe... I actually stopped (well, more like paused) playing DF when I discovered DoomRL few weeks back.

Also, great! I was afraid somebody beat me to it. I've just about familiarized myself with some Doom modding tools and swapping the small lo-res sprites with even lower-res pseudo-ASCII sprites is going pretty well... I'll post some results when I have some results. That means soon.
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Re: ASCII graphics for Doom
« Reply #4 on: January 13, 2012, 16:25 »

Not sure how this would be received by the mainstream Doom community, but give it a shot :P
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Klear

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Re: ASCII graphics for Doom
« Reply #5 on: January 14, 2012, 01:45 »

Not sure how this would be received by the mainstream Doom community, but give it a shot :P

I'm doing it just for you! Well, and myself, obviously. I mean, it's high time I made a mod for Doom. I used to make a lot of maps for Duke 3D (that was way before I even had internet, so I guess it's all lost now) and then I pretty much only did stuff for Blizzard's games. But I really want to mod doom, for old time's sake.

Plus it seems nowadays it's very easy.

Edit: It seems to be high time to make this mod, btw, seeing that a graphical version is around the corner.
« Last Edit: January 14, 2012, 01:53 by Klear »
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Klear

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Re: ASCII graphics for Doom
« Reply #6 on: January 17, 2012, 14:24 »

Klear has created "AsciiDoom", a doom mod! It menaces with spikes of ASCII. On it is an image of a former human. The artwork relates to discovery of Doom RL by Klear in winter 2011.

I'm not yet finished, but probably about halfway there. Here are some screenies:


Spoiler (click to show/hide)

So yeah. I'm making this. It makes the game a little harder, since you don't see enemy animations. Otherwise it's quite pointless, as expected, but wait unitl I'm finished with graphics and start remaking levels!

Unless somebody really REALLY wants to play this, I'll wait with uploading the mod itself until I finish it (at least Doom 1 stuff).
« Last Edit: January 18, 2012, 11:23 by Klear »
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ParaSait

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Re: ASCII graphics for Doom - Now with screenshots!
« Reply #7 on: January 17, 2012, 14:45 »

:D I love how those armor shards are like ^^
But it's a tad awkward that it looks like you're holding the weapon upward.
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Kornel Kisielewicz

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Re: ASCII graphics for Doom - Now with screenshots!
« Reply #8 on: January 17, 2012, 14:47 »

I really want a gameplay video ASAP, I'll push this on the ChaosForge promo channels, cause it's hillarious :D
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Re: ASCII graphics for Doom - Now with screenshots!
« Reply #9 on: January 17, 2012, 14:52 »

I really want a gameplay video ASAP, I'll push this on the ChaosForge promo channels, cause it's hillarious :D
Yeah and promote it as "final version of DoomRL-G". Hilarity ensues. :P
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Klear

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Re: ASCII graphics for Doom - Now with screenshots!
« Reply #10 on: January 18, 2012, 10:50 »

It is done!

It's attached to the first post in this thread. It should work fine, but it's my first time doing something like this, so anything can go wrong.

I've replaced all relevant textures and sprites present in Ultimate Doom, I think. It works just fine with Doom 2, but a lot of stuff is missing there.

I think I will next replace all fonts and remake the interface a little to make it look more like DoomRL, then I'll add the Doom 2 specific graphics, and after that probably start learning Doom mapmaking, so I can make some DoomRL special levels.

BTW - if there was an invisibility powerup in DoomRL, what would it look like? That's the only item I left the way it was.

Quote from: Kornel Kisielewicz
I really want a gameplay video ASAP, I'll push this on the ChaosForge promo channels, cause it's hillarious :D

I'm no good with videos, but the mod is somewhat finished, so anybody can to give it a go.
Menu is already DoomRLified, but try to avoid opening help, options, save and load menus to keep up the illusion, since the submenus are unchanged.

Edit:

Moved the attachment and screenshots to the first post.
« Last Edit: January 18, 2012, 11:30 by Klear »
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Re: ASCII graphics for Doom - Now with download!
« Reply #11 on: January 19, 2012, 09:42 »

Now you have to make "#"-walls and floor from points!
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Klear

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Re: ASCII graphics for Doom - Now with download!
« Reply #12 on: January 19, 2012, 09:49 »

Now you have to make "#"-walls and floor from points!

I'll do that when I start working on custom levels, since I think that in the vanilla game there is a lot of textures that are used both for walls and floors/ceiling. It would be a lot of work and prove to be quite... messy.

BTW, did anybody try the mod? I'd like to know if it works outside my computer.
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Kornel Kisielewicz

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Re: ASCII graphics for Doom - Now with download!
« Reply #13 on: January 19, 2012, 14:25 »

ParaSait, I challenge you to do the video :D
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Kornel Kisielewicz

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Re: ASCII graphics for Doom - Now with download!
« Reply #14 on: January 19, 2012, 16:48 »

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