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Author Topic: ASCII graphics for Doom  (Read 22130 times)

ZicherCZ

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Re: ASCII graphics for Doom - Now with download!
« Reply #15 on: January 20, 2012, 08:07 »

Paradni prace, pane Klear!
I think my programme for the weekend is set now :-D
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Klear

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Re: ASCII graphics for Doom - Now with download!
« Reply #16 on: January 23, 2012, 11:55 »

I'm beginning to think that I should have worked on this quietly and saved it for April 1. In any case, I have a lot on my plate right now (though I always seem to fins some time to play DoomRL... weird), but once I can, I'll work on finishing it.
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Melon

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Re: ASCII graphics for Doom - Now with download!
« Reply #17 on: February 03, 2012, 13:31 »

Am I really that hi... What the... ?


THIS IS BEAUTIFUL!
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Klear

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Re: ASCII graphics for Doom - Now with download!
« Reply #18 on: February 03, 2012, 13:58 »

THIS IS BEAUTIFUL!

You are definitely high =)
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Klear

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Re: ASCII graphics for Doom - Now with download!
« Reply #19 on: April 02, 2012, 11:59 »

I'm picking up this project again. For now I'll give up converting the few remaining Doom 2 textures, but I've started to play with a level editor and I've found that with my rich experience with build (Duke 3D engine), this will be a cakewalk, since Doom is so much simpler. Phobos entrance is nearly done, I'll make a few more special levels and post the results here soon.

Then I'll really have to finish converting the remaining graphics to ASCII and then maybe.... GRAPHICAL VERSION!!! I'm talking DoomRL graphics in real doom, of course. I guess that's as insane as I can get.
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Deathwind

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Re: ASCII graphics for Doom - Now with download!
« Reply #20 on: April 02, 2012, 13:37 »

I forget, does doom handle exits to different locations?
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Klear

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Re: ASCII graphics for Doom - Now with download!
« Reply #21 on: April 02, 2012, 14:02 »

There are optional secret levels, so yeah, it can be done. The only question is whether there is some kind of limit to how many of those can be in a single episode.

But first things first... now I'm figuring out doors that don't close by themselves.

Edit: I'm making hallways just wide enough so that doomguy can't walk around a former human, but demons barely fit into those and some bigger enemies have absolutely no way to fit inside. I'm NOT looking forward to finding out whatever needs to be modded to make all the enemies smaller.

Edit 2: Also, second and third waves in the arena will probably have to be released by a switch. I doubt I'll be able to make it automatic. And there won't be a shambler/angel of death/lava elemental unless I get really bored and start scripting my own monsters.

Damn, at first I just wanted to switch some of the graphics, now it seems I'm looking at a total conversion. Oh well, it will be fun =)

Edit 3: The unchained court is finished. Damn, that level is hard without any extra weapons. How do you cornershoot in Doom?
« Last Edit: April 03, 2012, 14:54 by Klear »
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Pricklyman

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Re: ASCII graphics for Doom - Now with download!
« Reply #22 on: April 03, 2012, 15:52 »

There's cornershooting in Doom now?

QUICKLY, add a lean key, COD style... :D
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Uranium

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Re: ASCII graphics for Doom - Now with download!
« Reply #23 on: April 03, 2012, 16:06 »

Edit 2: Also, second and third waves in the arena will probably have to be released by a switch. I doubt I'll be able to make it automatic. And there won't be a shambler/angel of death/lava elemental unless I get really bored and start scripting my own monsters.
If you feel like scripting, you can use ACS to give a small intermission, say ten seconds or so during which the player can collect weapons + ammo, then spawn more enemies.
If not, you could do it the awkward way, which involves lots of long tunnels and having enemy deaths cause lowering of floors. There's a reason it's called the awkward way.
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Ander Hammer

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Re: ASCII graphics for Doom - Now with download!
« Reply #24 on: April 03, 2012, 17:07 »

There's cornershooting in Doom now?

Ever played Doom? If you're good, you can get Cybie's rockets to clip a pillar while still being able to shoot him with hitscan weapons.
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Creaphis

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Re: ASCII graphics for Doom - Now with download!
« Reply #25 on: April 03, 2012, 23:29 »

So, somebody already caught the Dwarf Fortress reference, but...

I think I've spent more time trying to make the chainsaw look less like a wiggling pink dildo than anything else.

...was that a reference to this Doom wad? (Note: please don't actually download and play it if you don't know what you're getting into.)
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Pricklyman

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Re: ASCII graphics for Doom - Now with download!
« Reply #26 on: April 04, 2012, 01:52 »

Ever played Doom? If you're good, you can get Cybie's rockets to clip a pillar while still being able to shoot him with hitscan weapons.

Yes, and shenanigans like this are just fun...

Although I wouldn't call that true cornershooting, I'd call that more...abusing hitboxes! =P
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Klear

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Re: ASCII graphics for Doom - Now with download!
« Reply #27 on: April 04, 2012, 02:33 »

...was that a reference to this Doom wad? (Note: please don't actually download and play it if you don't know what you're getting into.)

It wasn't a conscious reference to anything, but plain truth =)

Good to know (and quite obvious, now that I think of it) that I wasn't the first the make such a weapon in doom.

RE: Doom arena - if it is possible to trigger stuff by killing all enemies currently present, that would be great. I'll have to look into the possibilities. I'm sure the community have already made tools that allow you to do pretty much anything, though for now I will restrict myself to the basics and leave the more complicated levels for later.

I've finished entry (one version) and the unchained court.
The other easy ones are: Phobos Anomaly, Hell's Armory, City of Skulls, Spider's Lair, Tower of Babel, Unholy Cathedral, The Vaults (a switch will take place of teh staff), The Lava Pits and Dis, obviously without the unique enemis.

That will be quite a lot of work, I'll then probably try to make some "random" levels in between (seriously, going from entry straight to unchained court is crazy), so I have my work cut out for me for some time. Then I will worry about the scripting and stuff.

BTW, I'm not sure how the floors that lower into lava work, but if they are customizable, I should be able to make halls of carnage relatively easily. I already know how to make locked doors so yeah. That could be fun.
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Klear

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Re: ASCII graphics for Doom - Now with download!
« Reply #28 on: April 08, 2012, 16:57 »

I've made a little video showing Phobos entrance, Chained Court and Phobos Anomaly, but the upload would take too long and I have to go to sleep now, so I will post it tomorrow.
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Ashannar

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Re: ASCII graphics for Doom - Now with download!
« Reply #29 on: April 08, 2012, 19:44 »

Awesome! Looking forward to it.
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