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DoomRL (v.0.9.9.5) roguelike post-mortem character dump
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Steve, level 12 Cyberdemon 2nd Lieutenant Marine,
nuked the Mastermind on level 9 of Hell.
He survived 95242 turns and scored 124737 points.
He played for 56 minutes and 28 seconds.
He didn't like it too rough.
He killed 652 out of 657 hellspawn. (99%)
He was a real killing machine..
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 8
Levels completed : 5
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Grim Reaper's Badge
Hell Armorer Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 53/70 Experience 60234/12
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 1)
Hellrunner (Level 1)
Son of a bitch (Level 3)
Reloader (Level 2)
Badass (Level 1)
Shottyman (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
SoB->SoB->Rel->Rel->TH->TH->MAc->Iro->Bad->SM->SoB->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] Shielded Armor [2]
[b] [ Weapon ] high power nuclear plasma rifle (1d8)x6 [15/16]
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] BFG 9000 (11d8) [20/100] (P1)
-- Inventory -------------------------------------------------
[a] nuclear BFG 9000 (8d8) [40/40]
[b] BFG 9000 (10d8) [10/100]
[c] Angelic Armor [0/7] (0%)
[d] small med-pack
[e] small med-pack
[f] small med-pack
[g] small med-pack
[h] large med-pack
[i] large med-pack
[j] technical mod pack
[k] bulk mod pack
[l] bulk mod pack
[m] shockwave pack
[n] blood skull
[o] fire skull
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 90% feet 0%
Melee - internal 0% torso 90% feet 0%
Shrapnel - internal 0% torso 90% feet 0%
-- Kills -----------------------------------------------------
72 former humans
77 former sergeants
10 former captains
84 imps
35 demons
229 lost souls
26 cacodemons
18 hell knights
15 barons of hell
22 arachnotrons
6 former commandos
17 pain elementals
12 revenants
8 mancubi
13 arch-viles
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena before it got too hot.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 10 he entered Hell's Armory.
On level 10 he assembled a tactical boots!
On level 10 he assembled a high power weapon!
He destroyed the evil within and reaped the rewards!
On level 12 he ventured into the Halls of Carnage.
On level 13 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 18 he assembled a high power weapon!
On level 20, hell froze over!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he entered the Lava Pits.
On level 22 he found the Shielded Armor!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : John Carmack (severely wounded) [m]ore | blood
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits
John Carmack. The missile hits John Carmack. John Carmack reloads his
rocket launcher.
Fire -- Choose target...
You see : John Carmack (mortally wounded) [m]ore | blood
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits
John Carmack. The missile hits John Carmack.
Fire -- Choose target...
You see : John Carmack (almost dead) [m]ore | blood
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. John Carmack dies. You feel relatively safe
now. Congratulations! You defeated John Carmack! Press <Enter>...
-- General ---------------------------------------------------
433 brave souls have ventured into Phobos:
370 of those were killed.
4 of those were killed by something unknown.
4 didn't read the thermonuclear bomb manual.
And 21 couldn't handle the stress and committed a stupid suicide.
34 souls destroyed the Mastermind...
3 sacrificed itself for the good of mankind.
29 killed the bitch and survived.
2 showed that it can outsmart hell itself.
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Took me long enough to finish it, eh? Well, that's the price one has to pay when perfection (Or near-perfection, in this case) is sought by a player. Typical, run-of-the-mill HNTR run, Ammochain-based but with a shotty start. Which is strange, because I always go Combat shotty when it spawns... something that didn't happen until I was in Hell. Omitted some of the special levels, because they would have been painfully hard, mostly those at the beginning and UC, because I wasn't interested in trying to die in vain. Leaving that thing aside, it was a (long, but) funny run, just to relax. Gotta love those nuclear weapons I got by kicking the special levels around and those two BFGs. They saved me quite a few times, especially the depleted BFG in the inventory (The one from the HoC)