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Author Topic: Advance trait for Son of a Bitch: Killer  (Read 3641 times)

Psion

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Advance trait for Son of a Bitch: Killer
« on: December 20, 2006, 14:28 »

You like to aim for the most painful areas on the monsters.  Each level gives you a 10% chance of doing maximum damage on a hit.
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Ugm

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Re: Advance trait for Son of a Bitch: Killer
« Reply #1 on: December 20, 2006, 15:02 »

That sounds very nice! But does it refer to all weapons? I can't imagine targeting a weak spot using BFG :>
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Khashishi

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Re: Advance trait for Son of a Bitch: Killer
« Reply #2 on: December 20, 2006, 17:58 »

Sounds seriously underpowered. But you can tweak the numbers!
For example, on the chaingun with SoB2, you are hitting for 5*(3to7), ~25 damage (-5 per armor).
Factor in killer trait, your expected damage goes to 5*(0.9*5+.1*7) ~26 damage
It's better on weapons with high damage variance, but it still sucks.
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Blade

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Re: Advance trait for Son of a Bitch: Killer
« Reply #3 on: December 21, 2006, 09:39 »

For example, on the chaingun with SoB2, you are hitting for 5*(3to7), ~25 damage (-5 per armor).
Factor in killer trait, your expected damage goes to 5*(0.9*5+.1*7) ~26 damage
Imho not quite right evaluation. Without this perk you have some chance to do max damage. If damage 3-7 then (chance of 7) = (chance of 3) = 100 / (quantity of variants, in our case it is 5) = 20%. And this perk increases this chance by 10%.
So 5*(0.7*5+0.3*7) ~ 28.
Not much bigger than 26, but some difference exists.
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Psion

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Re: Advance trait for Son of a Bitch: Killer
« Reply #4 on: December 21, 2006, 09:52 »

Maybe a 15% chance per level would be better.
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Kornel Kisielewicz

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Re: Advance trait for Son of a Bitch: Killer
« Reply #5 on: December 21, 2006, 09:57 »

A nice advanced trait for SoaB is already in the beta version :).
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TFoN

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Re: Advance trait for Son of a Bitch: Killer
« Reply #6 on: December 21, 2006, 10:35 »

Isn't chaingun 1d6? +2 is 3-8.
avgdmg=5.5, 5.5*5=27.5
Errr 28.75 with Killer...?

Anyway, IMVeryUneducatedO:

SoaB(1) is a ~28.5%(*) avgdmg increase on chaingun, 20% pistol, 10% RL.
Killer (at 10%) - ~7% chaingun, 6% pistol, 6% RL, and that's before the average raising SoaB(2) (Killer is, as Blade pointed out, completely dependant on the number of possibilities, which SoaB doesn't raise).
I didn't check for Killer(2) or SoaB(2), but it seems SoaB(2) raises the new average more than both Killers (i.e. 20%) raise the old one combined. 15% per rank should be a flat 50% increase of the bonus percent (i.e. total +9% for pistol). Even as a basic trait it really sucks.

*corrected from 40%
« Last Edit: December 21, 2006, 11:52 by TFoN »
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