DoomRL > Modding
Uniques/exotics/assemblies/artifacts test
tinyrodent:
Would you be willing to consider a module property which tells the engine to load all source in the module folder?
Kornel Kisielewicz:
That would require more work than it sounds. Also, in most cases the order of loading makes a difference, so it would only be reasonable for subfolders.
Deathwind:
schematics may be bugged but the backpack is coded correctly (even with text for second pickup)
minor bug, DS doesn't give it's perm zerk...
edit
bug, constant random spawning nightmare demons
bug, ammo pickups only work once, not really a problem because of the ammo cans but...
Uitë:
I seem to recall that DS (and BA) was special, in that you couldn't just mod them in to experiment with how to use them.
I mean, not only doesn't it give you zerk, you can also pick it up and equip it without doing anything special.
tinyrodent:
--- Quote from: Deathwind on January 22, 2012, 16:46 ---bug, constant random spawning nightmare demons
bug, ammo pickups only work once, not really a problem because of the ammo cans but...
--- End quote ---
The demons appear to spawn as a side effect of wearing or wielding something special... ;) Whatever the case, there's no code in the playground mod to spawn them.
I'll look into the ammo issue.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version