DoomRL > Modding

Uniques/exotics/assemblies/artifacts test

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Deathwind:
I ran into a few strange bugs last time I used the playground, most are normal but this one stands out
--- Code: -------------------------------------------------------------------------
Timestamp   : 1/31/2012 15:54:07
Error level : ERROR
Message     : Lua hook OnAction caught ELuaStateException!

Call path     : beings[baron].OnAction
Call params   : ()
Error message : Lua error : lua\core.lua:988: AI : baron_ai entered infinite loop!
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 1/31/2012 15:59:50
Error level : ERROR
Message     : Lua hook OnAction caught ELuaStateException!

Call path     : beings[knight].OnAction
Call params   : ()
Error message : Lua error : lua\core.lua:988: AI : baron_ai entered infinite loop!
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 1/31/2012 16:00:15
Error level : ERROR
Message     : Lua hook OnAction caught ELuaStateException!

Call path     : beings[knight].OnAction
Call params   : ()
Error message : Lua error : lua\core.lua:988: AI : baron_ai entered infinite loop!
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 1/31/2012 16:00:29
Error level : ERROR
Message     : Lua hook OnAction caught ELuaStateException!

Call path     : beings[knight].OnAction
Call params   : ()
Error message : Lua error : lua\core.lua:988: AI : baron_ai entered infinite loop!
----------------------------------------------------------------------

--- End code ---
The AI got itself stuck in infinite loops picking up armor and med kits. This is not big a deal as most levels won't have permanent stacks of these, what is a big deal is that the monster inventories overflowed into the player inventory giving me an inventory filled with what ever the monster was picking up.

tinyrodent:
Do you mean the enemies got into the item stores on the left of the map? That wasn't supposed to happen. :) I'll see what can be done to prevent it. Also the stuff going into player's inventory, is probably a playground bug which can be fixed.

Game Hunter:
By the way, the infinite loop bug is caused by enemies not realizing their inventory is full and attempting to pick up items anyway. It has been fixed in beta. (This should never affect the base game, which is why it managed to sneak past release.)

Deathwind:
The loop flooded the player inventory with the excess items.

Monsters get over there often due to the teleporter and the warping bosses (JC spawns are the worst offenders)

The DoomRLguy:
This mod allows a lot of research, often accidentally. Did you know, for example, that The Spider Mastermind is ressurect-able? No, i didn't either, until it happened...

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