DRL > Requests For Features

Chained court (normal) update

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Tormuse:

--- Quote from: UnderAPaleGreySky on January 19, 2012, 17:44 ---I thought the wall did collapse when all enemies were killed?

--- End quote ---

I've played every version since 0.9.9.1 and it's never done that in any game I played.  There was some talk of making that happen a while back, but I don't think it ever happened.

Ander Hammer:
http://forum.chaosforge.org/index.php/topic,4369.0.html


pretty please.

UnderAPaleGreySky:

--- Quote from: Ander Hammer on January 19, 2012, 23:26 ---http://forum.chaosforge.org/index.php/topic,4369.0.html


pretty please.

--- End quote ---
Ah, I remember reading that a while back. I guess that's what's muddling my memory.

Zalminen:

--- Quote from: Game Hunter on January 19, 2012, 11:30 ---I was thinking about possibilities for a redesign. Here's one draft:

--- End quote ---
Well, it's certainly an improvement over the current one. No more wasting two medpacks just to clear the northern and southern room in AoB.

Gamer-man:
i assumed the agility mods were awards for beating hell's arena or for finding a rocket, this layout cuts the incentive for beating hell's arena drastically.  i'm not sure if that is what you were going for or not, but it is something to take into account (since beating it has a few negative to work with as well)

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