It's been discussed elsewhere, but since it's not in here I might as well post it. Here's some nice Demons that have found buddies:
Unknown command. Press "?" for help.
Screenshot created.
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fgsfgsfg Armor : green armor [1/1] (73%)
Health: 75% Exp: 2/52% Weapon: pistol (2d4) [6/6] (T1)
cautious Phobos Lev2
Here they all are several (I mean like 200) turns later:
Run - direction...
Run - direction...
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fgsfgsfg Armor : green armor [1/1] (64%)
Health: 60% Exp: 2/58% Weapon: pistol (2d4) [6/6] (T1)
cautious Phobos Lev2
It seems that once two Demons are adjacent to each other, they basically stop moving. I shot at them, and they moved in tandem for about three steps.
You see : water
You reload the pistol.
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fgsfgsfg Armor : green armor [1/1] (64%)
Health: 60% Exp: 2/60% Weapon: pistol (2d4) [6/6] (T1)
cautious Phobos Lev2
Once they come into your sight range, they wake up and begin to chase, although they almost always trip each other up again. It seems they have the best chance to unbug in one-width hallways. Here one of the other pairs woke up randomly and actually got loose:
There's no door you can close here.
You close the door.
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fgsfgsfg Armor : green armor [1/1] (64%)
Health: 77% Exp: 2/74% Weapon: pistol (2d4) [6/6] (T1)
tired Phobos Lev2
For some reason, reloading my pistol seems to be what unties them sometimes. Maybe it's just coincidence. Because of the nature of this bug and the way Demons move, using the run, wait command virtually guarantees that all possible demons will pair up in a given level:
You see : fgsfgsfg (lightly wounded) [m]ore | floor
Targeting canceled.
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fgsfgsfg Armor : green armor [1/1] (64%)
Health: 77% Exp: 2/81% Weapon: pistol (2d4) [5/6] (T1)
tired Phobos Lev2
That's all I have. Now here's hoping the rest of my UV AoMr run goes well!