DoomRL > 0.9.9.5
[M|98%|YASD] I don't know how I could've avoid this...
Game Hunter:
--- Quote from: GrimmC on January 18, 2012, 10:38 ---Arachs don't have the best accuracy...they lose 4% hitrate per distance square. So they start off with a 24% chance of missing, which increases to 40% at a range of 5 squares. Not bad. If you're running, that goes up to 60%. Add in your tac armor set and you should have been able to make it to cover, no problem.
--- End quote ---
I just want to note that this is a really bad interpretation of the accuracy system. You're better off reading this Wiki page in order to understand it. Arachnotrons have +3 accuracy, which translates to a 74% chance to hit per shot. At peak vision it's 50% instead.
Some things that could have helped you out:
* Equipping better armor. Even though it's plasma damage, Arachnotrons deal very little damage per shot (1d5), so red armor would have caused you to take less damage.
* Using missile launcher or BFG. Even if they're not necessarily one-hit kills, they deal pretty good knockback, giving you time to run or make the most of your inventory.Since Ammochain lacks accuracy, it's hard to bet on hitting enemies ASAP in a swarm situation such as this. Depending on where you started, finding a crevice where they will likely follow you into melee range would give you a major advantage (since they have pitiful melee damage when compared to the plasma volley). On HNTR it's typical to expect 4-5 Arachnotrons in a cave level, so don't think running into a new area will make much of a difference.
Still, for the amount of experience you had, this seems like it was a really nice run. So congrats to that.
FantomFang:
--- Quote from: Game Hunter on January 18, 2012, 12:12 ---I just want to note that this is a really bad interpretation of the accuracy system. You're better off reading this Wiki page in order to understand it. Arachnotrons have +3 accuracy, which translates to a 74% chance to hit per shot. At peak vision it's 50% instead.
Some things that could have helped you out:
* Equipping better armor. Even though it's plasma damage, Arachnotrons deal very little damage per shot (1d5), so red armor would have caused you to take less damage.
* Using missile launcher or BFG. Even if they're not necessarily one-hit kills, they deal pretty good knockback, giving you time to run or make the most of your inventory.Since Ammochain lacks accuracy, it's hard to bet on hitting enemies ASAP in a swarm situation such as this. Depending on where you started, finding a crevice where they will likely follow you into melee range would give you a major advantage (since they have pitiful melee damage when compared to the plasma volley). On HNTR it's typical to expect 4-5 Arachnotrons in a cave level, so don't think running into a new area will make much of a difference.
Still, for the amount of experience you had, this seems like it was a really nice run. So congrats to that.
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Thanks. Yeah, there's just a lot of information and such that I haven't picked up as of yet for DoomRL. I'm actually pretty good at the roguelikes I've played before, like ADOM (I've won with monk, beastfighter, ranger, and wizard and ascended a wizard, although I'll never repeat that because ascensions are such a drag), so the general skillset is there (patience, decision making, patience, and did I mention patience? xD ). There's just lots of things I've yet to pick up to work on the "decision-making" process, such as my lack of understanding of certain enemies. That'll just come with time though, as while I like using the wiki to find assemblies and plan out builds and such nothing beats practical experience in learning the enemies.
GrimmC:
--- Quote from: Game Hunter on January 18, 2012, 12:12 ---I just want to note that this is a really bad interpretation of the accuracy system. You're better off reading this Wiki page in order to understand it. Arachnotrons have +3 accuracy, which translates to a 74% chance to hit per shot. At peak vision it's 50% instead.
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Interesting...I never put all of that information together. I don't actually understand how you got that number, to tell the truth. Perhaps some of this information could be consolidated across the different wiki pages...
Game Hunter:
--- Quote from: GrimmC on January 18, 2012, 20:07 ---I don't actually understand how you got that number, to tell the truth.
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Whoops, bit of a typo there. I meant that +3 accuracy translates to 84% (74% is actually for +2).
The accuracy formula itself is quite simple, just so long as you remember that base accuracy (zero) is 10 on that accuracy table. After that it's just a matter of remembering what gives you what: drop one point for every three tiles away the attacker is from the target; difficulty increments accuracy by -1/0/+1/+2/+2, from easiest to hardest; and so on.
I'm not sure I understand what you mean by consolidating the information across other pages: whenever accuracy is referenced on the Wiki, it tends to reference that page. I did notice that it wasn't linked on the enemy stats pages, so that's been taken care of. But, as an example, it was linked on the main enemy page where stats are described.
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