DRL > Discussion
System requirements
Uitë:
I was wondering, does anyone know what the system requirements are for DoomRL? What is the absolute basic rig the game could run on? I imagine that it can't be very much. How would the graphical version compare to that?
Kornel Kisielewicz:
In both cases it might be surprisingly high (although not much higher for the G-version). I develop DoomRL on a rig that is geared towards 3d engine development, so if I made any efficiency errors I wouldn't even notice. And even so, we once made the line and had slowdowns in City of Skulls.
Mostly it's due to the fact that the engine is written to be very generic, so there's a lot of calls handled by Lua, not by Pascal, especially while handling AI.
MaiZure:
For reference, an old laptop from 2004 with no 3d card, 1.5g of ram and 2g intel processor, DoomRL keeps the CPU load at around 50% during gameplay (even between turns)
Kornel Kisielewicz:
@MaiZure - G-version?
Sirdec:
DoomRL runs great on my very old netbook : a 800Mh SINGLE CORE with 512 ram, no gfx card.
The G version slows down sometimes in crazy levels like City of skulls or Mortuary, but nothing bad. Still wondering if the release version will change that.
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