DRL > Requests For Features

Fixing the Spider Mastermind

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Gamer-man:
Considering the spider mastermind is insanely easy, and requires no preperation to deal with here is what i think should be done to fix it.
A:  Make the spidermastermind do bullet damage
not only is it intuitive, but it forces decisions, do you waste a spot in your inventory to resist bullet damage that isn't useful until the spidermastermind, or do you have a go with sheer brute force.  If bullets make it too easy, make the bullets stronger/more numerous/armour piercing (sperating the 'ignores half armor' from the 'plasma damage' type).
B:  spidey has no melee damage
so just let him shoot at close range.  This can be special because he is a boss (aracnatrons can stay week to melee), but really going up close to him and getting hit for nothing with just basic red armor makes him a joke boss, and no one likes fighting a joke at the end.

MaiZure:
Good points!
These issues are being addressed in the current beta which will be available to supporters shortly. Expect .996 to have a Spidey worthy of the original!

ParaSait:
And nerf the bros & Cybie a bit, while you're at it. :P


--- Quote from: MaiZure on January 20, 2012, 20:22 ---Expect .996 to have a Spidey worthy of the original!

--- End quote ---
Heh. Actually she's like, by far the easiest boss in the original. :D

Deathwind:
It's not that easy if you don't know it's melee is crap, that damn spider has killed me almost every time I've made it to Dis because I tried to kill it at a distance...

snowstorm:
Well, it's a giant brain with a super-chaingun and 4 big metal appendages.
As far as my imagination would allow it, it could either push you around, throw you back a couple of squares, squish you for teh lulz...
Or it could figure this one out on it's own - she is the "mastermind" after all...

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