DRL > Discussion
Need AoB Advice
FantomFang:
Just passed the City of Skulls on this HNTR AoB run (saw my first Firestorm pack ever too...) and had a few questions, since I've never been NEARLY this far on AoB:
1) How do you do handle the really strong late-game enemies in a melee build? Specifically, I'm thinking of guys like the archviles and mancubi.
2) What should I used my mods on? So far, I've gotten a lot of agility that I've thrown onto armor when I could (the better to reach people to chainsaw them!). Will I be able to turn the cybernetic armor I just got into nanofiber cybernetic armor with another P, and is it worth doing, or is the speed loss too much? Also, since I can't check without starting my game up from save, can i throw a second bulk mod on my chainsaw without whizkid?
3) Just any other quick tips? Which levels should I avoid like the plague?
Don't worry about spoilers.
Thanks!
Spoiler: Traits (click to show/hide)Spoiler: Inventory (click to show/hide)
Motorheadbanger:
Cyber armor is no longer moddable, and you cannot mod anything two times without WK.
Also, about big baddies: when meleeing, usually I just get close enough to them and bash ALL the HP out of them. Better if zerking, best if invulnerable.
rchandra:
The really strong enemies: without Fireangel, either charge in (running on), try to lure/wait around corners to minimize fire, or just ignore them and go elsewhere. Fire resistance helps a lot. especially with the new Viles - fireproof red armour can be great.
You can't mod the cybernetic armour anymore unless you're a technician. I've liked the nanofiber cybernetic before, but I'd say Hellrunner and / or agility-tactical boots is essential as you get VERY slow. You can't double-bulk your chainsaw even with Whizkid, melee weapons are a bit more like armour/boots (only one of each except assemblies)
I'm not sure how Spider's Lair will be on AoB - arachnotrons are pushovers in melee, but they won't start out in melee range, and even camping one teleporter leaves another with good sight of you. They also won't trigger berserker from hitting you, as far as I can tell. On the other hand, TaN is quite effective against them. On that note, I think Ironman with the Marine bonus can make it hard for even the mancubi to trigger berserker, which is how I lost somebody in the Vaults. Mortuary should be fine for you, especially with all those skulls, but do keep a homing phase as it's easy to get into trouble.
Finesse is pretty good for you, I'd take some of that. Whizkid is probably not worth the effort as by the time you can make use of it on your weapon you should already have the Longinus Spear or Azrael's Scythe. If you do take whizkid and can make modded fireproof red armour or cerberus green/exotic armour, it would be quite nice but I still think you shouldn't bother.
Kornel Kisielewicz:
Remember the homing phase devices. They *will* save your life.
Matt_S:
Fire-proof red armor is probably the best thing against late game enemies. Because you don't have to worry about modding weapons on AoB (I don't bother modding the chainsaw anymore, even in normal games) you can make some snazzy armor. In addition to the fire-proof red, power red is nice against non-fire spewing enemies or even against the fire enemies, and bulk red is also pretty decent, especially since you can just turn it into more fire-proof armor when you want to. Agility modding red armor is alright as long as you have the armor to spare, but there can be some pretty bad red armor shortages in my experience.
In terms of combat strategy, hiding around corners is the way to go. You can charge up to revenants and maybe arch-viles if you're sure they don't have backup, but I wouldn't do that with mancubi; they are pretty good at dealing knockback, I think even with Badass, though if you have to approach them, zig-zag a bit.
I've never had issues with Spider's Lair on AoB, except for using one or two large med-packs. I just teleport right away, and hide at the edge of one of the walls. If a spider teleports and is close to me, I charge in and kill it; otherwise I go on the other side of the wall and wait for it to peek around the corner and kill it (same applies if it moves in from the center). It takes a lot of patience and caution, but it's pretty simple.
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