DRL > Bug Reports
[0.9.9.5] Scumbag Baron of Hell
tehtmi:
--- Quote from: Uranium on January 22, 2012, 08:27 ---While we're on the subject of BoHs stealing all yo valuables, will the Necroarmor drain the Baron's health to repair itself, and will the Medical Powerarmor and its exotic variant damage itself to heal the Baron?
--- End quote ---
Necroarmor and medical armors should be working for enemies in the next version.
Enemies using lots of medpacks isn't a bug. I'll let Game Hunter decide if he wants to tweak the AI or not.
Kornel Kisielewicz:
Actually I have a small suspicion that it might be the same medpack that he has been using... please double check...
MaiZure:
--- Quote from: Kornel Kisielewicz on January 24, 2012, 07:24 ---Actually I have a small suspicion that it might be the same medpack that he has been using... please double check...
--- End quote ---
Now THIS is an idea for a new exotic/unique item...the everlasting medpak!
Klear:
--- Quote from: MaiZure on January 24, 2012, 08:17 ---Now THIS is an idea for a new exotic/unique item...the everlasting medpak!
--- End quote ---
I suppose that could work... as long as it permanently lowered your maximum HP with every use or something.
Bloax:
I think a better idea would be to make it heal you fully.
However, it stacks up the amount healed as "health debt" after the first use, claiming 4% of the debt each (second?) second. (Second, not turn.)
Stops draining if it results in user going below 20% health though. (This ain't Nethack.) :p
(Maybe) Extra bonus: Megaspheres remove 35 debt, and this goes below zero. (Thus it becomes temporary regeneration. :P)
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