DRL > Discussion

AoMr way harder than it was?

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AlterAsc:
I have only one complaint - that is, Anomoly on N!.It looks almost the same as Hellgate on N! and there's not enough time to find phase device.It killed me on AoMr three times until i stopped trying.That was some whining from me, but any advice what to do there?

Solarn:
Okay, so yeah, I overreacted a bit, I managed to get to Hell with a MSs build since I wrote that post, but I feel that it depends too heavily on luck and not just the normal luck of not spawning next to a monster that can kill me immediately or encountering Arachnotron caves. The only times I managed to get beyond the Arena was if it spawned on dlvl 3 instead of 2. And as you said, startscumming for a speedloader is almost certainly a must.

Gamer-man:
I play AoMr over half my play throughs since i love using pistols, i don't think MSs is any worse than the other two, especially not before cybie (gun kata gets a free win vs cyberdemon).  At HMP+, i only do the arena if it spawns on lvl 3, it isn't a huge problem either way though, chained court is still plenty of xp either way (without even killing the caco or hell knights).  On hellgate one bruiser brother should die before you ever reach the door without you taking any damage, the other probably won't hit you enough to make you burn a health pack, and a large health globe should be left over to heal up that damage.  I also never reset my play through, i go with the run i have, i win about 1/3 on HNTR and 1/4 on HMP, i havn't played enough UV to suggest a proportion i win.

As long as we are on the topic, GH, can you fix unchained court?  right now the vile runs all the way to the left, and is in range of like 2-3 people to revive, the rest can be killed safely such that there is no danger to you while fighting the arch vile.  it trivialises the fight if you arn't in any danger.

Matt_S:

--- Quote from: Gamer-man on January 25, 2012, 21:17 ---As long as we are on the topic, GH, can you fix unchained court?  right now the vile runs all the way to the left, and is in range of like 2-3 people to revive, the rest can be killed safely such that there is no danger to you while fighting the arch vile.  it trivialises the fight if you arn't in any danger.

--- End quote ---
I remember in a 0.9.9.5 beta there was a time when the Arena Master was pretty much wiping the floor with me every time I fought him.  But I don't know if he was subtly nerfed at some point or if I just adapted to be able to beat him; my memory's kind of fuzzy about why I even found him to be tougher.

MaiZure:

--- Quote from: Matt_S on January 25, 2012, 22:11 ---I remember in a 0.9.9.5 beta there was a time when the Arena Master was pretty much wiping the floor with me every time I fought him.  But I don't know if he was subtly nerfed at some point or if I just adapted to be able to beat him; my memory's kind of fuzzy about why I even found him to be tougher.

--- End quote ---

Vile damage changed from plasma to fire in .995...may have affected the Arena Master

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