I'm about to join a d&d 4e campaign and I intend to be the most insane shade rogue I can get away with. I would like ANY ideas for game breaking you can think of.
Here's the character builder output (he let us roll stats and gave the adventure kit at no charge)
====== Created Using Wizards of the Coast D&D Character Builder ======
Gerrard, level 1
Shade, Rogue
Rogue Tactics: Cunning Sneak
Rogue: Sharpshooter Talent
Sharpshooter Talent: Sharpshooter Talent (Sling)
Background: Occupation - Criminal (+2 to Thievery)
FINAL ABILITY SCORES
Str 18, Con 12, Dex 20, Int 11, Wis 14, Cha 19.
STARTING ABILITY SCORES
Str 18, Con 12, Dex 18, Int 11, Wis 14, Cha 17.
AC: 17 Fort: 14 Reflex: 17 Will: 14
HP: 24 Surges: 6 Surge Value: 6
TRAINED SKILLS
Stealth +12, Thievery +12, Perception +7, Streetwise +9, Athletics +9, Bluff +9
UNTRAINED SKILLS
Acrobatics +5, Arcana +2, Diplomacy +4, Dungeoneering +2, Endurance +1, Heal +2, History, Insight +2, Intimidate +4, Nature +2, Religion
FEATS
Level 1: Versatile Duelist
POWERS
Rogue at-will 1: Duelist's Flurry
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Guarded Attack
Rogue daily 1: Easy Target
ITEMS
Leather Armor, Adventurer's Kit, Dagger (2), Sling, Climber's Kit, Gambling Cheats, Sling Bullets (20), Sling Bullet (10), Oil (1 pint) (5), Lantern, Thieves' Tools, Broadsword
My DM also approved Cyric as my god.