DRL > Requests For Features

A Dumb Gimmick

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Klear:
I don't think a new powerup would break game balance. If anything, it's a weaker form of invulnerability (you can dodge some damage going your way, not all).

I suppose it could also shorten monster sight range a little, if that is possible, which would make it similar to light goggles.

The effects should be consistent with abilities of the single last missing enemy from Doom - spectres, the invisible demons. They should either have bonus to dodge as well, or show only when they are close to the player. Not sure which of these can be easily implemented, though.

IGTN:
Partial invis could also decrease monster attack percentage. Maybe half the time when a monster would attack, it instead does something else. Melee attacks are exempted. If you want to make it distance dependent, the chance of not attacking could be based on distance (distance/8 is simple; at max sight it doesn't attack ever, at a distance of 2 it has a 25% chance to not see you)

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