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Author Topic: [M|AoLT|98%|YAFW] Because I heard it wasn't popular  (Read 2377 times)

IGTN

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[M|AoLT|98%|YAFW] Because I heard it wasn't popular
« on: January 30, 2012, 22:18 »

So, I'd heard people saying things about AoLT being an unpopular challenge and wanted to see how it worked for myself.

--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Sandy Peterson, level 12 Cacodemon 2nd Lieutenant Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 126045 turns and scored 132493 points.
 He played for 1 hour, 39 minutes and 27 seconds.
 He didn't like it too rough.

 He killed 738 out of 746 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Light Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Lightfoot Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .......................................................XOO#
  .......................................................O}O#
  .......................................................OOO#
  ........................................................O.#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 120/60   Experience 64890/12
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Tough as nails   (Level 2)
    Brute            (Level 4)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bru->Bad->MVm->TaN->TaN->Fin->Jug->Fin->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [11/11] (73%)
    [b] [ Weapon     ]   nuclear plasma rifle (1d6)x6 [31/31] (B1)
    [c] [ Boots      ]   phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   Longinus Spear (8d8)

-- Inventory -------------------------------------------------

    [a] nanofiber phaseshift armor [1]
    [b] large med-pack
    [c] phase device

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 60%   feet 60% 
    Melee      - internal 0%    torso 60%   feet 60% 
    Shrapnel   - internal 0%    torso 60%   feet 60% 
    Acid       - internal 0%    torso 60%   feet 60% 
    Fire       - internal 0%    torso 60%   feet 60% 
    Plasma     - internal 0%    torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    83 former humans
    73 former sergeants
    16 former captains
    67 imps
    69 demons
    280 lost souls
    34 cacodemons
    19 hell knights
    18 barons of hell
    33 arachnotrons
    7 former commandos
    16 pain elementals
    5 revenants
    2 mancubi
    6 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a tactical boots!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a tactical shotgun!
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a gatling gun!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he assembled a piercing blade!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 18 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 21 he assembled a nanofiber armor!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You wear/wield : a Angelic Armor [7/7] (73%) You touch the ground. You feel
 protected!
 Run - direction...
 You wear/wield : a nuclear plasma rifle (1d6)x6 [31/31] (B1)
 You dodge!
 You start running!
 John Carmack reloads his rocket launcher.
 You dodge!
 John Carmack reloads his rocket launcher.
 You hit John Carmack.
 You hit John Carmack. Carmack raises his hands and summons hellspawn!
 You hit John Carmack. You feel like a killing machine! You're going
 berserk! You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>... You're going berserk!

-- General ---------------------------------------------------

 142 brave souls have ventured into Phobos:
 122 of those were killed.
 1 of those was killed by something unknown.
 5 didn't read the thermonuclear bomb manual.
 And 4 couldn't handle the stress and committed a stupid suicide.

 10 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 5 killed the bitch and survived.
 4 showed that it can outsmart hell itself.

--------------------------------------------------------------

So, I hadn't played AoLT in a while, but I read stuff about it on the forums, suggestions people had to improve it and so on. I kept a melee weapon/ranged weapon pair the entire game past phobos 2 (my melee weapon progressed from fist, knife, chainsaw, chainsaw T, Longinus (I never did use the piercing blade I made), and my ranged weapon went pistol, shotgun, combat shotgun, tac shotgun, gatling gun, nuclear plasma rifle). The RNG taunted me by dropping not one but two firestorm mod packs on me, one in the armory and one later, and two tristar blasters (both after I'd stopped carrying ammo), not to mention a whole slew of common mods; if I weren't playing on AoLT and were doing a WK-based build (MSc, maybe), that would have been awesome. I ended up leaving both of the firestorms and both of the tristar blasters behind. I also made a whole bunch of assemblies and modded equipment I otherwise wouldn't have.

I can confirm that MVm is a solid build for AoLT, because you don't need to spend precious inventory slots on ammo or too much health, letting you reserve them for other things (I was leaving medkits I couldn't use behind on some levels). If I were to change the build, I'd probably go Fin3 instead of Bru4 if I were doing this over because Bru3, because with Longinus's average damage of 36, Bru4/Fin2 does 48 damage every 0.7s, while Bru3/Fin3 does 45 in 0.55, which is a significant increase in damage and I didn't need the accuracy.

Because of all the cool mods I was seeing, I decided I'd build vaguely in the direction of WK after I finished getting TaN, so I grabbed Finesse, and Juggler because these are the games it's made for, but right after I got Fin 2, Brute 4 opened up and I was getting close enough to the end that I couldn't count on new mods, so I took the little bit of extra damage.

I cleared the Lava Pits using my Nanofiber Phaseshift Armor and Phaseshift boots. Indestructable armors are a godsend when you're playing AoLT melee (I found the onyx armor and used it for a while, but switched it out once I finished my nanofiber phaseshift).

My two empty inventory slots at the end represent the nuclear BFG 9000 from the Mortuary, and the Lava Element.

Aside from the build thing, the other thing I'd do differently would be to get 100% kills. I'd do this by either nuking my plasma rifle and finishing JC with the BFG, or by remembering that the Longinus Spear has an alternate fire just for situations like this. Or both. That, and I might plan better to clear the wall. But the inventory management for that is hard.
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Former Lurker

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Re: [M|AoLT|98%|YAFW] Because I heard it wasn't popular
« Reply #1 on: January 31, 2012, 01:10 »

Now try it with Blademaster, the speed bonuses are ridiculously good!
First time I got Azrael's Scythe was with this build.
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