DRL > Discussion

Mod hints

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Gamer-man:
Since i'm tired of guessing advanced mods but don't want it completely spoiled, can someone who is spoiled give me some spoilers on the advanced mods
what i want is:
What items can be advanced modded
and if their mod requires an exotic or unique mod to be modded.

So for basics, i would have a spoiler list like this:
Shotgun:  Normal
Pistol:  Normal
Green armor:  normal
Red Armor:  Unique
Red Armor:  Unique

Deathwind:
Here is a list of items and how many of each rarity of mod is needed for each higher level assembly

Advanced (6 can be built with only basic mods)

Spoiler (click to show/hide)chainsaw    3 normal
rocket launcher    3 normal
pistol    2 normal, 1 exotic
chaingun    3 normal
pistol    2 normal, 1 exotic
chaingun    2 normal, 1 exotic
BFG 9000    2 normal, 1 unique
any boots    3 normal
any armor    2 normal, 1 unique
any armor    2 normal, 1 unique
any boots    2 normal, 1 unique
any shotgun    2 normal, 1 unique
plasma rifle       3 normal
double shotgun    3 normal
Master (2 can be built with only basic mods)

Spoiler (click to show/hide)any ranged non-shotgun, non-BFG    3 normal, 1 unique
any 10mm-based weapon    3 normal, 1 unique
any armor    2 normal, 2 unique
BFG 9000    1 normal, 2 exotic, 1 unique
chainsaw    3 normal, 1 unique
any boots    4 normal
any armor    4 normal

Gamer-man:
THANK YOU THANK YOU THANK YOU!!!!!
this will make figuring out mods much more managable rather than all the time i wasted trying every combination of basic mods on red armor only to get nothing (20 combinations, btw, and that is with armor's convienient can't put the 3rd mod on making it so i only needed 6 red armors)

Deathwind:
It looks like this WILL change with the next version but most of it should stay the same.

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