Chaosforge Forum

  • May 11, 2024, 07:44
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [0.9.9.5 Win7] BFG blast lingering on to the next level  (Read 1608 times)

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile

I think this might be another effect of the "effect shown before cause" bug, but I just killed Cybie with a BFG and the blast was briefly visible upon loading of the next level. I don't think it hurt anybody (damn), so it's likely just a graphic glitch.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

IGTN

  • Private FC
  • *
  • Offline Offline
  • Posts: 12
  • Lost Soul
    • View Profile
Re: [0.9.9.5 Win7] BFG blast lingering on to the next level
« Reply #1 on: February 03, 2012, 03:23 »

It might be related to the thing where if you're killed by an arachnatron (for instance; I think anything sufficiently rapid-fire works, but I have more experience dying against Arachnatrons than anything else that does this), sometimes you can still hear (maybe also see?) it shooting briefly in the Mortem screen?
Logged

The DoomRLguy

  • First Sergeant
  • *
  • Offline Offline
  • Posts: 115
    • View Profile
Re: [0.9.9.5 Win7] BFG blast lingering on to the next level
« Reply #2 on: February 04, 2012, 09:50 »

I believe this is relatred to the fact that after defeating Cybie, you don't actually run a level-change between levels. (Chainfire satys active, no tactic restoration, wtc.)
Logged
Unexpectedness is always a surprise.
Arch-Vile Marshal
[26|26|25|16|8|1]
JH: Major [10|9|7|1|0]
Pages: [1]