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Author Topic: Mod hints  (Read 2105 times)

Gamer-man

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Mod hints
« on: January 31, 2012, 21:30 »

Since i'm tired of guessing advanced mods but don't want it completely spoiled, can someone who is spoiled give me some spoilers on the advanced mods
what i want is:
What items can be advanced modded
and if their mod requires an exotic or unique mod to be modded.

So for basics, i would have a spoiler list like this:
Shotgun:  Normal
Pistol:  Normal
Green armor:  normal
Red Armor:  Unique
Red Armor:  Unique
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Deathwind

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Re: Mod hints
« Reply #1 on: January 31, 2012, 23:04 »

Here is a list of items and how many of each rarity of mod is needed for each higher level assembly

Advanced (6 can be built with only basic mods)

Spoiler (click to show/hide)

Master (2 can be built with only basic mods)

Spoiler (click to show/hide)
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v.997 [16/5/2/0/0]

Gamer-man

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Re: Mod hints
« Reply #2 on: February 11, 2012, 04:31 »

THANK YOU THANK YOU THANK YOU!!!!!
this will make figuring out mods much more managable rather than all the time i wasted trying every combination of basic mods on red armor only to get nothing (20 combinations, btw, and that is with armor's convienient can't put the 3rd mod on making it so i only needed 6 red armors)
« Last Edit: February 11, 2012, 15:10 by Gamer-man »
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Deathwind

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Re: Mod hints
« Reply #3 on: February 11, 2012, 13:56 »

It looks like this WILL change with the next version but most of it should stay the same.
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v.997 [16/5/2/0/0]
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