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Dwarf Fortress - Chaosfortunes: Year 4 (anyone can still join)
RSO:
Running worldgen now. History takes a lot longer to generate than it did in older versions, for sure. Any last minute opinions on embark, or suggestions for a fortress name?
Game Hunter:
--- Quote from: RSO on February 18, 2012, 17:58 ---Any last minute opinions on embark, or suggestions for a fortress name?
--- End quote ---
You seem to be familiar with the game so just go with what you know. I don't really want to end up in TOO hostile of an environment but I imagine placement in terms of resources is top priority, regardless of how nasty the surrounding monsters are.
Matt_S:
Hmm, what words are available? Would Doomrogue be a proper fortress name? Edit: Maybe Chaosforge?
EDIT: Oh, wait! Are you on the 0.34.02 bugfix version released earlier today?
RSO:
--- Quote from: Matt_S on February 18, 2012, 18:12 ---Hmm, what words are available? Would Doomrogue be a proper fortress name? Edit: Maybe Chaosforge?
EDIT: Oh, wait! Are you on the 0.34.02 bugfix version released earlier today?
--- End quote ---
Chaosforge it shall be. I think that's in the language. If not, I know Madnessforge is possible.
Also, thanks for the reminder. I was genning on 34_01, but checking today, I see that that version had some save-corrupting bugs. Restarting world gen on the newer version, and I'm going to cap history at 300 years so that it doesn't take forever.
[edit] Generated about 10 worlds with progressively harsher environments until I found a satisfactory embark site. This world is a total hell. Temperature is -25 across the entire continent and half the squares on the map are evil. Should be very Fun.
The dwarven language does not appear to have a word "Forge" in it, and Chaossmith just doesn't sound as good. Closest I can get is Chaosfountain, but I'll save a backup of the unembarked world in case people have a better idea. I don't mind starting over to get this all just right.
[edit 2]
Embarked. I'll have a journal of events soon.
With the changes to how Evil works in this version, I'm having some regrets about choosing an evil biome.
RSO:
Fortress dead, summer of year one. Try again?
I have an autosave at the beginning of summer. I think I can go back in time and rescue the fort, if people don't mind savescumming. If not, I'll throw up the save of the world post-fortress destruction and someone can come try to reclaim it.
In the new version, apparently, corpses in evil biomes reanimate rather than there just being wandering zombies. This is using a very loose definition of corpse. If we try again, we should make sure to chasm all animals before they starve. It totally blindsided me when I butchered a starving water buffalo and its skin started attacking my fort.
I guess you could say that picking such a hostile biome was overconfidence of angelic proportions.
From the journal of Moldath Taronmorul:
--- Quote ---Exile.
It was this or rot in a prison for the rest of my days. It wasn't my fault. I told everyone not to pull that lever unless the defenses broke. I told them to seal the door before pulling it, even then, but the idiot viscount didn't listen. Sixty dwarves dead, as well as the Prince himself, and then the Count says this whole mess is "my" fault for building the lever.
Some justice this is.
They'll come around. I found the six most promising prisoners in the pit for my little "exile." We'll build our own city, even grander than the capital.
And then the Count will come to see what I've built, and I'll have my revenge.
===
Our buffalo don't seem to mind the cold. No one but we dwarves do, anymore. I've kept myself busy drawing up a floorplan. We've all seen how congested the road gets in the capital, and that won't do.
*Detailed, but illegible, floorplans follow*
Isn't it marvelous? No dwarf will ever have to travel the Spine, save to get to and from their place of business. No more masons dragging stones down the highroad, asking others to clear out of the way.
===
We've arrived at last. The others think I'm mad. They say that the site our wagon sits above now looks no the same as the tundra we've been in all winter, but they don't understand. At this elevation, the stone will be thick enough to keep the water out before we hit sea-level, and the glacier at our backs is naturally defensible.
On this day, the age of Rorithzefon begins!
===
The soil here is uneven. Unsuitable for the grand dining room. It will need to be placed deeper.
===
Blueprints are set for the grand dining hall. The miners have barely had a moments rest.
Today, I had Limul slaughter one of our buffalo. They were looking lean and we couldn't spare the food to keep them alive. He tells me that their corpses started to stand up and fight back even after the heads were removed. We have agreed to keep this to ourselves. No reason to upset the others - or make them shun any of our already limited food supply.
Maybe those rumors of a curse weren't so overblown after all.
===
It came back. The skin of the buffalo started crawling into the fort. Limul was able to rip it apart, but everyone saw it. The secret's out, now. Hopefully they will understand the necessity of not discarding the meat.
===
It came back AGAIN. Even ripped and mangled, it tried to crawl into the fort. Everyone's shaken, but no one was hurt. I'm postponing work on the dining hall to dig a hole to bury those things in where they can't come back.
--- End quote ---
Etched on the wall of the lava chamber beneath the dining hall:
--- Quote ---It's been a week. The scratching above has stopped. They've all turned, but they haven't found me here. They won't find me. Maybe I can filch some food, soon.
--- End quote ---
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