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Dwarf Fortress - Chaosfortunes: Year 4 (anyone can still join)
RSO:
Useful article: DF2012: Vampire on the wiki. Note that it is random which of these signs show up, because the rules for how vampires work are randomly generated in each world.
S.K. Ren:
Why not promote vampirism? Create an elite faction of vampires and a giant dormitory for the food, I mean immigrants. You can spread vampirism by contaminating a water source with vampire blood }:D so make a special well and put it off limits except when you want to induct a new member to the Order of Armok, eternal servants of the blood god.
RSO:
In another biome, I'd be all for that (well, no I wouldn't, but I wouldn't have a case to argue it). In this biome, deaths cause more-than-the-usual problems for the entire fort. I think that The Udil Megiddoren incident speaks for itself on that front. If you think you can run a fort with more than one Vampire in it in a biome like this, ask Game Hunter to keep the vampire alive in a box for you if he catches it, and then take year 4. Good luck with that; I'll start scheming up strategies to reclaim the ruin.
You cannot weaponize evil here. It's previously been a fundamental rule of Dwarf Fortress that anything that has stats can be used to kill goblins in entertaining ways. That is no longer true. The only thing that we can do to zombies is turn them back into corpses, and then the corpses turn back into zombies. It's a cycle we can't win. Any process that makes corpses as a byproduct of its function (whether that function is feeding vampires or killing goblins) is unacceptably dangerous to use.
I also don't think we're ever getting that old dormitory back without taking some drastic measures, like flooding it with lava.
The zombies are a serious and permanent threat. They're not like most early game DF threats like hunger that just become laughably trivial in the late game. No matter how long this fort lasts or how strong it becomes, it will always be one mistake away from becoming like Phobos Base. And it will only get easier to make those mistakes.
S.K. Ren:
Corpse disposal is easy, just create a cremation room. Set it up to fill and drain lava and throw corpses in from the top, fill, drain and recover metals for reforging.
Klear:
You are underestimating the speed with which the corpses reanimate. Also deaths caused by vampires and resultant zombies don't generate announcements, so the reaction time is further shortened by how fast the murder is noticed by the player. Also, all that corpse and bodypart disposal has to be done manually which would get old pretty fast, I think.
It certainly didn't help that the vampire decided to kill the dwarf when I only had just about a month to go and everything went smoothly, so I didn't pay too much attention to the fort at that time.
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