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Author Topic: Dwarf Fortress - Chaosfortunes: Year 4 (anyone can still join)  (Read 44931 times)

Klear

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Re: Dwarf Fortress - Chaosfortunes - Looking for players!
« Reply #75 on: March 24, 2012, 05:01 »

Ok.. it will be great to see this moving again.
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RSO

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Re: Dwarf Fortress - Chaosfortunes - Looking for players!
« Reply #76 on: March 24, 2012, 12:33 »

It says the file download link is invalid or deleted. Do you still have a copy laying around you can repost? I recently reformatted my HD and no longer have the archive.
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Klear

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Re: Dwarf Fortress - Chaosfortunes - Looking for players!
« Reply #77 on: March 24, 2012, 12:55 »

Got it. Almost thought it's gone, but I've got it. I'll reupload in a minute.

Edit: And here it is:

http://www.mediafire.com/?pzv002v6klwhuaj

Chaosfortunes can live on.
« Last Edit: March 24, 2012, 13:21 by Klear »
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Re: Dwarf Fortress - Chaosfortunes - Looking for players!
« Reply #78 on: March 24, 2012, 15:06 »

Got it. Strike the Earth!

Quote
"I have gathered you here to make a somber announcement. Udil Megiddoren was murdered in her sleep. There is no other explanation. She went to bed, the pinnacle of health, and then joined the shambling dead before she awoke. The murderer must be found before he, or she, brings ruin to this entire fortress.

To that end, I am appointing Kulet Duradushrir as Sheriff of Chaosfortunes and head of this investigation. Furthermore, I am declaring martial law and granting the Sheriff absolute authority. Until the killer is found, you are to obey her implicitly." -Erib Tunnecik, speech made the morning of the 1st of Granite

---

From the diary of Kulet Duradushrir

"1st Granite: Did my name get picked out of a sock to pin the blame, or is Erib just that clueless? I'm sure if Erib and I had ever met, she would know that I don't know the first thing about detective work. Erib must be looking for a scapegoat to explain to the Queen when this fortress collapses. I hate politicians."

More as the story develops! (I've forgotten who the vampire is, so I won't be tempted to just cheat)
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Re: Dwarf Fortress - Chaosfortunes - Looking for players!
« Reply #79 on: March 24, 2012, 17:21 »

Apparently, a second vampire showed up in Chaosfortunes. This one was a little bit less careful, and has been executed. The investigation continues.

Quote
"2nd Granite: Now that the shock has worn off, I think I might be able to do some good here. I will be a better leader than Erib. I will not delegate. I will lead Chaosfortunes to prosperity. And maybe if I'm lucky, I'll get Erib exiled for incompetence.

I spoke to the brewers and farmers, and with their suggestions, I've rewritten some policies on the food process. I'm not sure if it was Erib's mistake or Klearol's, but our booze shortage was due to bureaucracy rather than any real reason. I hate politicians. It's fixed now, so we won't have to ration the alcohol.

I've also declared that dwarves are to spend their idle hours in the new dormitory rather than the dining hall. This comes with a ban on rowdy parties, but I think it's a necessary step to keep dwarves from being murdered in their sleep."

"4th Granite: Kumil Ingtakurdim asked me to help her name her new daughter. I think that means people are accepting my rule, but I froze and did not handle it gracefully."

"18th Granite: Still no leads, but no murders either."

"24th Granite: Migrants arrived, nearly doubling our village's population. When they heard about the martial law, they immediately demanded to be allowed to elect a mayor. This could go poorly, but at least we'll have a leader that isn't Erib."

"19th Felsite: Over a month now and nothing worth recording has happened, except for the order to construct chambers for when a mayor is eventually elected. The elvish caravan has arrived. If Erib's good for anything, it's bartering. She's already convinced the elves to part with their entire stock of wood and cloth in exchange for a bit of food. They also offered us a giant leopard in a cage, but she declined. It seems she and I can agree on some things."

"13th Hematite: The elves are on their way. They seemed really happy with the food, though I can't imagine why. They brought us cartloads of cloth and logs, and came out with a few armfuls of biscuits.

The gate is sealed again, and plans are under way to reclaim the lost dormitory."

"7th Malachite: Thank the gods thats over. There was another murder, right under everyone's nose. The victim, Muthkat Bernosign, killed a dog and another dwarf, Atil Uzolidith, before our militia could subdue them. Atir's corpse then re-awoke as it was being carried to the crusher, but stumbled into a cage trap before it could do any further harm. The caged corpse has been taken to the crusher. I suppose I will have to make a speech tomorrow expressing my condolences.

It happened in the middle of the dormitory. There must have been a dozen witnesses, at least. Hopefully I'll know soon who's responsible."

"9th Malachite: The elections finally happened. Atir Noramid was elected mayor. He was the only candidate in favor of continuing my martial law, and the murder under everyone's nose swung the polls at the last minute. He has appointed me Captain of the Guard, which is just a change of title from my job as Sheriff."

"10th Malachite: Two reports today, separate accounts, both claiming that our new Mayor, Atir Noramid, was seen with his teeth on Muthkat's neck on the 1st of Malachite. Vampiric Murder is a harsh charge. It's possible these two are just upset over the election, but I will follow up on this.

This might just be my lucky day. I hate politicians."

"13th Malachite: I interviewed our mayor today. I asked him about his family, but he kept changing his story. Even things that should be as concrete as his father's name changed. I offered him some ale, and he refused, claiming he wasn't thirsty, but his eyes were on my neck through the entire engagement.

He couldn't have been Udil's murderer, as he arrived just last Spring, but he is certainly Muthkat's. I'll arrange for him to be accidentally locked inside the crusher when it is activated. We cannot risk a corpse."

"20th Malachite: Atir Noramid is no more. I have posthumously convicted him of murder, and led the others to believe he is in hiding. I hope I have done the right thing. I think I have."

"27th Malachite: A new mayor has been elected. Kel Rigothastel. I like this one better."

More as the story develops.

[edit: and more!]

Quote
"4th Galena: Imust Thalaoltar the cook, one of our founders, was found dead in the dormatory today, drained of blood. Almost immediately, I received no less than seven reports accust Led Taronast of vampiric murder. Two from children and one particularly vengeful one from Chronicler Klearol himself. Led will be dealt with."

"9th Galena: I interviewed Led. He claims to have a very large family, able to recount at least forty names from memory. That alone would be suspicious, but when topics drifted to religion, he brought up gods I'd never heard of, including one 'Lene yonalisenama ifathaalu.' I did som research of my own and found it to be some kind of elvish sea-god, known for cursing tresspassers to its temples with vampirism. The vampires are then beholden to 'Her' forever, unable to hold any higher worship.

He also complained about the shortage of alcohol. Apparently he's neither checked our stocks nor bothered to inquire about it since the shortage ended several months ago. When I asked how he's holding up with that, he commented that he's been getting by on water. There is no water in Chaosfortunes.

Guilty. Guilty. Guilty. GUIILTY.

I'll arrange for his disposal."

"21st Galena: Led avoided my trap. I think he might be wise to my suspicions. I will forgo sleep until he is dead.

A human caravan arrived, but I can't be bothered to deal with it. Erib has matters well in hand."

"9th Limestone: Led Taronast, if that is indeed his name, is finally dead. I pulled the lever myself, and now I can finally sleep."

If I recall correctly, Led was in fact the original vampire. Hopefully that means we're done with vampires.

[edit again]

I made an attempt to reclaim the dormitory. It was a complete disaster. Apparently, dwarves who want to sleep do not respect the "Forbidden" flag of beds, and so a bunch of tired dwarves ran into the old dormitory and got mauled by zombies. I sealed it off again.

Just winter to go, I'll try to clean up any remaining corpses and zombies that got out during that stupidity before the end of the year.

Quote
"16th Sandstone: Today, we begin reclaiming the old dormatory. Slowly and carefully."

"4th Timber: Outrageous. Behind my back, several dwarves attempted to take the beds from the old dormitory while the zombies were still inside. I panicked and sent in the militia to get them out safely. There are now twice as many zombies as before. I've ordered the old dormatory sealed off again."

"12th Timber: We're still tallying the dead and missing. At least fifteen so far. I cannot believe they would so foolishly disregard my order."

[Re-edit]

And finished. Nothing noteworthy happened after the 12th of timber. I've cleared out the zombies. My plans to retake the old dormitory were cut short by time. The machinery is somewhat elaborate, so I will just leave it as a Box Of Mystery Fun for the next person.

All things considered, the fortress is in great shape. All needs are accounted for and we have supplies to last through the year even if food production stops completely. Some of the soldiers are unhappy with the amount of action they saw and number of friends they lost in the first push to reclaim the dormitory, but it's not tantrum spiral territory.

Be vigilant against Necrohazards, and Chaosfortunes shall survive.

Download Chaosfortunes Year 4 here. Be sure to update to the latest version of Dwarf Fortresss before continuing.
« Last Edit: March 24, 2012, 21:36 by RSO »
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Klear

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Re: Dwarf Fortress - Chaosfortunes - Looking for players!
« Reply #80 on: March 27, 2012, 04:21 »

Awesome writeup.. I love how the vampire got elected and immediately taken care of.

I guess I can take up the next year again, though I won't be able to play until the weekend, so if anyone else wants to join, sign up and you can take year 4. It shouldn't be too hard now that the vampires are gone, though I wonder when we'll get our new siege...
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RSO

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I was a little surprised at how easy they were to track down. The telltale sign for both of them is that, despite an abundant supply of alcohol, one was "Needs alcohol to get through the working day, and has gone without a drink for far, far too long" and the other was "Needs alcohol to get through the working day, and is starting to work slowly due to its scarcity." When there's no water in the fort, any normal dwarf would have died of dehydration before getting to that level.

As for year four, there has never been a better time for new-ish player to pick up the fort. Necrohazards will be a constant concern, but we have food stocks to last an entire year, and if we get a siege, there's the option of closing the gates and waiting for someone else to deal with it.
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Matt_S

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I'll claim this year.  The little experience I have with fortress mode was quite a while ago, but as long as we have good food supplies I'll give it a shot.  I like to play slowly, so it may take a little while especially if something happens.
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Awesome, good luck, have fun! :P
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Matt_S

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I've read your posts and I'm acquainting myself with the fortress's layout a bit before I set things into motion.  So, uhh, I see there's a lever in the overrun dormitories which doesn't have a note, and one safely outside the dorms.  There's also an atom smasher nearby, so I assume the accessible lever controls that.  An injured dwarf got adamantine sutures.  Actually at least two of them did.  There's also a ghost wandering about.  And I see there's a well pretty deep down.  Oh, and for some reason I haven't yet figured out, one of the cavern layers is apparently partially on fire.
« Last Edit: March 27, 2012, 20:55 by Matt_S »
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RSO

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Oh. Right.

Okay. Of the levers by the dormitory, only the one north of the stairs does anything - it controls the atom smasher. The two(?) other levers are there for dwarf-moving. Assign a workshop profile so only a particular dwarf can pull the lever and then assign a Pull-Repeat command to move a dwarf to the lever - that's how I executed the two vampires. You can see which lever is hooked up by examining it under "t" for building inventory - the lever with two mechanisms is hooked up to something, while a lever with only one mechanism is hooked up to nothing. The rest of it was an elaborate plain to bait the zombies into the atom smasher. It's probably best not to mess with it too much.
Adamntine sutures are something I'd love to have been able to avoid, but as soon as I created the hospital, dwarves grabbed all sorts of thread for it - adamantite included. It's a known bug that isn't fixed yet. Best solution would be to weave all adamantite thread into cloth or wafers ASAP.
There's a memorial hall to the left of the dining hall, but it doesn't yet have memorials for all the dwarves that died trying to sleep in the old dormitory. Memorializing the ghost (craftsdwarf's workshop: alt+s to engrave a slab) will put it to rest..
The well down there is because dwarves give their injured comrades water, and alcohol won't do, so in order to have a successful hospital, we need a source of water. I would advise walling off everything near the well, though. It's not currently secure against aquatic attack.
There was a forgotten beast made out of fire that attacked the cave fishman civilization down below. This actually worked out to our benefit because it destroyed a lot of the zombies that were down there, before being vanquished by the fish. I considered working this into the story somehow, but I can't think of any way that my dwarves would know about it.
« Last Edit: March 27, 2012, 21:46 by RSO »
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Matt_S

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Re: Dwarf Fortress - Chaosfortunes: Year 4 (anyone can still join)
« Reply #86 on: March 28, 2012, 19:29 »

I'm starting this now.  Reports won't be in-character because I can't think of any creative ideas.

Report:
Spoiler: Granite (click to show/hide)
Spoiler: Slate (click to show/hide)
Spoiler: Felsite (click to show/hide)
NOTE: I'm upgrading to 0.34.07
« Last Edit: March 30, 2012, 23:12 by Matt_S »
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RSO

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Re: Dwarf Fortress - Chaosfortunes: Year 4 (anyone can still join)
« Reply #87 on: March 30, 2012, 23:11 »

It might be a good idea to make some ropes and set up a prison. I left the plump helmet field (southernmost farm) fallow for two seasons out of the year since we had an oversupply - all of the dwarves running in and out of the atomsmasher to throw away rotten plump helmets was making me nervous. You could set it to make pigtails for the summer if we need cloth, but I think I imported a lot from the elves. Quarry Bush Roast stacks having a value of 6000 is a little ridiculous.
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Matt_S

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Re: Dwarf Fortress - Chaosfortunes: Year 4 (anyone can still join)
« Reply #88 on: March 30, 2012, 23:15 »

The sleeping quarters have been getting a bit crowded.  I'm thinking maybe I should add a second floor?

Elven Caravan!  What do we need, what should I sell, and why is the depot still full of stuff from before?

Report:
Spoiler: Granite (click to show/hide)
Spoiler: Slate (click to show/hide)
Spoiler: Felsite (click to show/hide)
« Last Edit: March 30, 2012, 23:30 by Matt_S »
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RSO

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Re: Dwarf Fortress - Chaosfortunes: Year 4 (anyone can still join)
« Reply #89 on: March 30, 2012, 23:58 »

A second floor of the sleeping quarters would be good, but make sure that the meeting Activity Zone ("i") spans both floors. People who are awake in the dormitory keep the sleeping dwarves safe from vampires.

As for what to trade: Quarry Bush Roast. A stack of high quality QBR goes for between 4000 and 6000. You can clean out the caravan for just two or three stacks, without making a dent in our food stocks. Just be sure to inspect each stack and make sure that there isn't any meat in them, or the elves will be angry.
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