DRL > Requests For Features

New Traits

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Valkeera:
Suggestions for two new traits.

Dodger:
advanced, req. 2 Hellrunner
This trait will allow you to dodge missile and melee attacks more effectively - by 10% per trait level.

Stalker:
advanced?
Allows you to sneak past monsters in their LOS undetected in coward or cautious tac setting. This should probably be an advanced trait too (2 Hellrunner?), as it is very powerful.

DaEezT:

--- Quote from: Valkeera on December 11, 2006, 10:24 ---Dodger:
advanced, req. 2 Hellrunner
This trait will allow you to dodge missile and melee attacks more effectively - by 10% per trait level.

--- End quote ---
Some advanced trait on top of Hellrunner would be nice but why make it give only half the bonus Hellrunner does?


--- Quote from: Valkeera on December 11, 2006, 10:24 ---Stalker:
advanced?
Allows you to sneak past monsters in their LOS undetected in coward or cautious tac setting. This should probably be an advanced trait too (2 Hellrunner?), as it is very powerful.

--- End quote ---
Nah, this is neither Splinter Cell nor Metal Gear.

Adral:
I don't like that Stalker thing... Sounds like outright cheating:P It's for ninjas and snipers, and ninjas and snipers are heretic.

The Dodger, on the other hand, might be cool.

However, I think the game needs some kind of attacking trait that is really useful, though. In my opinion there are lots of defensive traits already. Even Eagle Eye is finally used to go into "coward" for all the game, or for sniping targets with Intuition[3]. Making SoaB useful, revamping Finesse and so on is what I think the game needs right now.

Just my 2 cents, though ;).

Neth:
Hell walker (spc trait need lvl 2 Hell Runner) (max 2)
deceraises damage done to you from hazzardous materials like lava or acid

Swimmer (spc trait need lvl 2 of SMTHing) (max 1)
lets you swim in the water, that makes you invisible, but when you shoot, you became visible and your weaps are more "off-targeted"

Basher (spc trait need lvl 2 of SoaB) (max 3)
each lvl of this trait will make enemy bashed for 30 turns with 30% of sucsess

Kicker (spc trait need lvl 2 of Finesse) (max 3)
each lvl will incraise knockback of your weap by 1

Charm (spc trait need lvl 3 of intuition) (max 1)
lets you control target of enemy if you hit this enemy (enemy from which "face" you'll do attack)

Ammo gainer (trait) (max 3)
incraise amount of ammo that you get by 20% each level of this trait

Ammo sharper (spc trait need lvl 2 of Ammo gainer) (max 1)
let you convert one type of ammo to another with a spc koffs, like:
20 bullets - 1 rocket
5 bullets - 1 plasma
10 bullets - 1 shell
5 plasma - 1 rocket
3 plasma - 1 shell
3 shell - 1 rocket

hmmm... think this would be nice... vote=)

RickVoid:

--- Quote from: Neth on December 11, 2006, 11:24 ---Hell walker (spc trait need lvl 2 Hell Runner) (max 2)
deceraises damage done to you from hazzardous materials like lava or acid

Swimmer (spc trait need lvl 2 of SMTHing) (max 1)
lets you swim in the water, that makes you invisible, but when you shoot, you became visible and your weaps are more "off-targeted"

Basher (spc trait need lvl 2 of SoaB) (max 3)
each lvl of this trait will make enemy bashed for 30 turns with 30% of sucsess

Kicker (spc trait need lvl 2 of Finesse) (max 3)
each lvl will incraise knockback of your weap by 1

Charm (spc trait need lvl 3 of intuition) (max 1)
lets you control target of enemy if you hit this enemy (enemy from which "face" you'll do attack)

Ammo gainer (trait) (max 3)
incraise amount of ammo that you get by 20% each level of this trait

Ammo sharper (spc trait need lvl 2 of Ammo gainer) (max 1)
let you convert one type of ammo to another with a spc koffs, like:
20 bullets - 1 rocket
5 bullets - 1 plasma
10 bullets - 1 shell
5 plasma - 1 rocket
3 plasma - 1 shell
3 shell - 1 rocket

hmmm... think this would be nice... vote=)

--- End quote ---

Hell walker I like. I have a problem with the others though.

Swimer is worthless. On the lower levels you don't see water anyway.
Theres something I don't like about basher... oh wait, it's the fact that it makes melee even easier. (90% chance at level 3 for 90 turns? Come on! Melee is doable, AoM is impossible right now.)
Kicker might be okay. I like the idea that my PISTOL can get +3 knockback. Take that V!
Charm. No. No no no no no. No.
Ammo gainer. My backpack is typically full of ammo for weapons I won't get until much later. I don't need any more.
Ammo sharper. Not only is it physically impossible to turn 20 handgun rounds into a rocket anyway, it's also ridiculously unbalancing.

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